metaforce/Runtime/World/CScriptBeam.hpp

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#pragma once
#include <string_view>
#include "Runtime/Weapon/CBeamInfo.hpp"
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CDamageInfo.hpp"
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namespace metaforce {
class CWeaponDescription;
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class CScriptBeam : public CActor {
TCachedToken<CWeaponDescription> xe8_weaponDescription;
CBeamInfo xf4_beamInfo;
CDamageInfo x138_damageInfo;
TUniqueId x154_projectileId;
public:
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DEFINE_ENTITY
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CScriptBeam(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool,
const TToken<CWeaponDescription>&, const CBeamInfo&, const CDamageInfo&);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
};
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} // namespace metaforce