metaforce/Runtime/Particle/CProjectileWeaponDataFactor...

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#pragma once
#include <memory>
#include "Runtime/CFactoryMgr.hpp"
#include "Runtime/CToken.hpp"
#include "Runtime/IOStreams.hpp"
#include "Runtime/IObj.hpp"
#include "Runtime/RetroTypes.hpp"
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namespace metaforce {
class CSimplePool;
class CWeaponDescription;
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class CProjectileWeaponDataFactory {
static std::unique_ptr<CWeaponDescription> CreateGeneratorDescription(CInputStream& in, CSimplePool* resPool);
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static bool CreateWPSM(CWeaponDescription* desc, CInputStream& in, CSimplePool* resPool);
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public:
static std::unique_ptr<CWeaponDescription> GetGeneratorDesc(CInputStream& in, CSimplePool* resPool);
};
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CFactoryFnReturn FProjectileWeaponDataFactory(const SObjectTag& tag, CInputStream& in, const CVParamTransfer& vparms,
CObjectReference*);
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} // namespace metaforce