metaforce/Runtime/World/CScriptShadowProjector.hpp

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#pragma once
#include <memory>
#include <string_view>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CActor.hpp"
#include <zeus/CVector3f.hpp>
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namespace metaforce {
class CProjectedShadow;
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class CScriptShadowProjector : public CActor {
float xe8_scale;
zeus::CVector3f xec_offset;
float xf8_zOffsetAdjust;
float xfc_opacity;
float x100_opacityRecip;
TUniqueId x104_target;
std::unique_ptr<CProjectedShadow> x108_projectedShadow;
u32 x10c_textureSize;
bool x110_24_persistent : 1;
bool x110_25_shadowInvalidated : 1 = false;
public:
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DEFINE_ENTITY
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CScriptShadowProjector(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, bool,
const zeus::CVector3f&, bool, float, float, float, float, s32);
void Accept(IVisitor& visitor) override;
void Think(float, CStateManager&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override {}
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void CreateProjectedShadow();
};
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} // namespace metaforce