metaforce/Runtime/GuiSys/CHudVisorBeamMenu.hpp

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#pragma once
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#include <cfloat>
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#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
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namespace metaforce {
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class CGuiFrame;
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class CGuiModel;
class CGuiTextPane;
class CGuiWidget;
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class CHudVisorBeamMenu {
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public:
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enum class EHudVisorBeamMenu { Visor, Beam };
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private:
struct SMenuItem {
CGuiModel* x0_model_loz = nullptr;
CGuiModel* x4_model_icon = nullptr;
float x8_positioner = 0.f;
float xc_opacity = 0.f;
};
enum class EAnimPhase { None, Steady, SelectFlash, Animate };
CGuiFrame& x0_baseHud;
EHudVisorBeamMenu x4_type;
int x8_selectedItem = 0;
int xc_pendingSelection = 0;
float x10_interp = 1.f;
bool x14_24_visibleDebug : 1 = true;
bool x14_25_visibleGame : 1 = true;
bool x14_26_dirty : 1 = true;
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CGuiWidget* x18_basewidget_menu;
CGuiWidget* x1c_basewidget_menutitle;
CGuiTextPane* x20_textpane_menu;
CGuiModel* x24_model_ghost;
rstl::reserved_vector<SMenuItem, 4> x28_menuItems;
EAnimPhase x6c_animPhase = EAnimPhase::Steady;
float x70_ = FLT_EPSILON;
float x74_ = FLT_EPSILON;
float x78_textFader = 0.f;
float x7c_animDur;
bool x80_24_swapBeamControls : 1;
void UpdateMenuWidgetTransform(size_t idx, CGuiWidget& w, float t);
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public:
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CHudVisorBeamMenu(CGuiFrame& baseHud, EHudVisorBeamMenu type, const rstl::reserved_vector<bool, 4>& enables);
void Update(float dt, bool init);
void UpdateHudAlpha(float alpha);
void SetIsVisibleGame(bool v);
void SetPlayerHas(const rstl::reserved_vector<bool, 4>& enables);
void SetSelection(int selection, int pending, float interp);
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};
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} // namespace metaforce