metaforce/Runtime/Particle/CSpawnSystemKeyframeData.hpp

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#pragma once
#include <utility>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/IOStreams.hpp"
#include "Runtime/RetroTypes.hpp"
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namespace metaforce {
class CSimplePool;
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class CGenDescription;
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class CSpawnSystemKeyframeData {
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public:
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class CSpawnSystemKeyframeInfo {
friend class CSpawnSystemKeyframeData;
u32 x0_id;
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u32 x4;
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u32 x8;
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u32 xc;
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TLockedToken<CGenDescription> x10_token;
bool x18_found = false;
void LoadToken(CSimplePool* pool);
public:
explicit CSpawnSystemKeyframeInfo(CInputStream& in);
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TLockedToken<CGenDescription>& GetToken() { return x10_token; }
};
private:
u32 x0;
u32 x4;
u32 x8_endFrame;
u32 xc;
std::vector<std::pair<u32, std::vector<CSpawnSystemKeyframeInfo>>> x10_spawns;
public:
explicit CSpawnSystemKeyframeData(CInputStream& in);
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void LoadAllSpawnedSystemTokens(CSimplePool* pool);
std::vector<CSpawnSystemKeyframeInfo>& GetSpawnedSystemsAtFrame(u32 frame);
};
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} // namespace metaforce