metaforce/DataSpec/DNAMP1/Tweaks/CTweakGame.cpp

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#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
#include <hecl/CVar.hpp>
#include <hecl/CVarManager.hpp>
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#define DEFINE_CVAR_GLOBAL(name) \
constexpr std::string_view sk##name = std::string_view("tweak.game." #name); \
hecl::CVar* tw_##name = nullptr;
#define CREATE_CVAR(name, help, value, flags) \
tw_##name = mgr->findOrMakeCVar(sk##name, help, value, flags); \
if (tw_##name->wasDeserialized()) { \
tw_##name->toValue(value); \
} \
tw_##name->addListener([this](hecl::CVar* cv) { _tweakListener(cv); });
#define CREATE_CVAR_BITFIELD(name, help, value, flags) \
{ \
bool tmp = value; \
CREATE_CVAR(name, help, tmp, flags) \
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}
#define UPDATE_CVAR(name, cv, value) \
if ((cv) == tw_##name) { \
(cv)->toValue(value); \
return; \
}
#define UPDATE_CVAR_BITFIELD(name, cv, value) \
{ \
bool tmp = value; \
UPDATE_CVAR(name, cv, tmp) \
(value) = tmp; \
}
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namespace DataSpec::DNAMP1 {
DEFINE_CVAR_GLOBAL(WorldPrefix);
DEFINE_CVAR_GLOBAL(FieldOfView);
DEFINE_CVAR_GLOBAL(SplashScreensDisabled);
DEFINE_CVAR_GLOBAL(PressStartDelay);
DEFINE_CVAR_GLOBAL(WavecapIntensityNormal);
DEFINE_CVAR_GLOBAL(WavecapIntensityPoison);
DEFINE_CVAR_GLOBAL(WavecapIntensityLava);
DEFINE_CVAR_GLOBAL(RippleIntensityNormal);
DEFINE_CVAR_GLOBAL(RippleIntensityPoison);
DEFINE_CVAR_GLOBAL(RippleIntensityLava);
DEFINE_CVAR_GLOBAL(FluidEnvBumpScale);
DEFINE_CVAR_GLOBAL(WaterFogDistanceBase);
DEFINE_CVAR_GLOBAL(WaterFogDistanceRange);
DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceBase);
DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceRange);
DEFINE_CVAR_GLOBAL(HardModeDamageMult);
DEFINE_CVAR_GLOBAL(HardModeWeaponMult);
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void CTweakGame::_tweakListener(hecl::CVar* cv) {
UPDATE_CVAR(WorldPrefix, cv, x4_worldPrefix);
UPDATE_CVAR(FieldOfView, cv, x24_fov);
UPDATE_CVAR(SplashScreensDisabled, cv, x2b_splashScreensDisabled);
UPDATE_CVAR(PressStartDelay, cv, x30_pressStartDelay);
UPDATE_CVAR(WavecapIntensityNormal, cv, x34_wavecapIntensityNormal);
UPDATE_CVAR(WavecapIntensityPoison, cv, x38_wavecapIntensityPoison);
UPDATE_CVAR(WavecapIntensityLava, cv, x3c_wavecapIntensityLava);
UPDATE_CVAR(RippleIntensityNormal, cv, x40_rippleIntensityNormal);
UPDATE_CVAR(RippleIntensityPoison, cv, x44_rippleIntensityPoison);
UPDATE_CVAR(RippleIntensityLava, cv, x48_rippleIntensityLava);
UPDATE_CVAR(FluidEnvBumpScale, cv, x4c_fluidEnvBumpScale);
UPDATE_CVAR(WaterFogDistanceBase, cv, x50_waterFogDistanceBase);
UPDATE_CVAR(WaterFogDistanceRange, cv, x54_waterFogDistanceRange);
UPDATE_CVAR(GravityWaterFogDistanceBase, cv, x58_gravityWaterFogDistanceBase);
UPDATE_CVAR(GravityWaterFogDistanceRange, cv, x5c_gravityWaterFogDistanceRange);
UPDATE_CVAR(HardModeDamageMult, cv, x60_hardmodeDamageMult);
UPDATE_CVAR(HardModeWeaponMult, cv, x64_hardmodeWeaponMult);
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}
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void CTweakGame::initCVars(hecl::CVarManager* mgr) {
constexpr hecl::CVar::EFlags skDefaultFlags = hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive;
CREATE_CVAR(WorldPrefix, "", x4_worldPrefix, skDefaultFlags);
CREATE_CVAR(FieldOfView, "", x24_fov, skDefaultFlags);
CREATE_CVAR(SplashScreensDisabled, "", x2b_splashScreensDisabled,
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive);
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CREATE_CVAR(PressStartDelay, "", x30_pressStartDelay, skDefaultFlags);
CREATE_CVAR(WavecapIntensityNormal, "", x34_wavecapIntensityNormal, skDefaultFlags);
CREATE_CVAR(WavecapIntensityPoison, "", x38_wavecapIntensityPoison, skDefaultFlags);
CREATE_CVAR(WavecapIntensityLava, "", x3c_wavecapIntensityLava, skDefaultFlags);
CREATE_CVAR(RippleIntensityNormal, "", x40_rippleIntensityNormal, skDefaultFlags);
CREATE_CVAR(RippleIntensityPoison, "", x44_rippleIntensityPoison, skDefaultFlags);
CREATE_CVAR(RippleIntensityLava, "", x48_rippleIntensityLava, skDefaultFlags);
CREATE_CVAR(FluidEnvBumpScale, "", x4c_fluidEnvBumpScale, skDefaultFlags);
CREATE_CVAR(WaterFogDistanceBase, "", x50_waterFogDistanceBase, skDefaultFlags);
CREATE_CVAR(WaterFogDistanceRange, "", x54_waterFogDistanceRange, skDefaultFlags);
CREATE_CVAR(GravityWaterFogDistanceBase, "", x58_gravityWaterFogDistanceBase, skDefaultFlags);
CREATE_CVAR(GravityWaterFogDistanceRange, "", x5c_gravityWaterFogDistanceRange, skDefaultFlags);
CREATE_CVAR(HardModeDamageMult, "", x60_hardmodeDamageMult, skDefaultFlags);
CREATE_CVAR(HardModeWeaponMult, "", x64_hardmodeWeaponMult, skDefaultFlags);
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}
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} // namespace DataSpec::DNAMP1