metaforce/Runtime/GuiSys/CHudRadarInterface.hpp

49 lines
1.4 KiB
C++
Raw Permalink Normal View History

2018-10-07 03:42:33 +00:00
#pragma once
2017-04-02 03:03:37 +00:00
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/Shaders/CRadarPaintShader.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
2017-04-07 05:35:09 +00:00
2021-04-10 08:42:06 +00:00
namespace metaforce {
class CGuiCamera;
2017-04-02 03:03:37 +00:00
class CGuiFrame;
2017-04-07 05:35:09 +00:00
class CGuiWidget;
2017-04-02 03:03:37 +00:00
class CStateManager;
2018-12-08 05:30:43 +00:00
class CHudRadarInterface {
struct SRadarPaintDrawParms {
zeus::CVector3f x0_playerPos;
zeus::CTransform xc_preTranslate;
zeus::CTransform x3c_postTranslate;
float x6c_scopeRadius;
float x70_scopeScalar;
float x74_alpha;
float x78_xyRadius;
float x7c_zRadius;
float x80_ZCloseRadius;
};
TLockedToken<CTexture> x0_txtrRadarPaint;
zeus::CTransform xc_radarStuffXf;
bool x3c_24_visibleGame : 1 = true;
bool x3c_25_visibleDebug : 1 = true;
2018-12-08 05:30:43 +00:00
CGuiWidget* x40_BaseWidget_RadarStuff;
CGuiCamera* x44_camera;
CRadarPaintShader m_paintShader;
std::vector<CRadarPaintShader::Instance> m_paintInsts;
void DoDrawRadarPaint(const zeus::CVector3f& translate, float radius, const zeus::CColor& color);
void DrawRadarPaint(const zeus::CVector3f& enemyPos, float radius, float alpha, const SRadarPaintDrawParms& parms);
2018-12-08 05:30:43 +00:00
2017-04-02 03:03:37 +00:00
public:
2018-12-08 05:30:43 +00:00
CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateMgr);
void SetIsVisibleGame(bool v);
void Update(float dt, const CStateManager& mgr);
void Draw(const CStateManager& mgr, float alpha);
2017-04-02 03:03:37 +00:00
};
2021-04-10 08:42:06 +00:00
} // namespace metaforce