metaforce/Runtime/MP1/World/CAtomicBeta.cpp

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#include "Runtime/MP1/World/CAtomicBeta.hpp"
#include <array>
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#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Particle/CWeaponDescription.hpp"
#include "Runtime/Weapon/CElectricBeamProjectile.hpp"
#include "Runtime/Weapon/CPlayerGun.hpp"
#include "Runtime/World/CPlayer.hpp"
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namespace metaforce::MP1 {
constexpr std::array skBombLocators{
"bomb2_LCTR"sv,
"bomb3_LCTR"sv,
"bomb4_LCTR"sv,
};
CAtomicBeta::CAtomicBeta(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& actParms, const CPatternedInfo& pInfo,
CAssetId electricId, CAssetId weaponId, const CDamageInfo& dInfo, CAssetId particleId,
float f1, float beamRadius, float f3, const CDamageVulnerability& dVuln, float f4, float f5,
float f6, s16 sId1, s16 sId2, s16 sId3, float f7)
: CPatterned(ECharacter::AtomicBeta, uid, name, EFlavorType::Zero, info, xf, std::move(mData), pInfo,
EMovementType::Flyer, EColliderType::One, EBodyType::RestrictedFlyer, actParms, EKnockBackVariant::Small)
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, x578_minSpeed(f5)
, x57c_maxSpeed(f6)
, x580_speedStep(f7)
, x584_currentSpeed(x578_minSpeed)
, x588_frozenDamage(dVuln)
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, x5f0_moveSpeed(f4)
, x5f4_(xf.basis[1])
, x600_electricWeapon(g_SimplePool->GetObj({SBIG('ELSC'), electricId}))
, x608_(g_SimplePool->GetObj({SBIG('WPSC'), weaponId}))
, x610_projectileDamage(dInfo)
, x62c_beamParticle(particleId)
, x630_(f1)
, x634_beamRadius(beamRadius)
, x638_(f3)
, x644_(CSfxManager::TranslateSFXID(sId1))
, x646_(CSfxManager::TranslateSFXID(sId2))
, x648_(CSfxManager::TranslateSFXID(sId3)) {
x460_knockBackController.SetAutoResetImpulse(false);
x460_knockBackController.SetEnableFreeze(false);
x460_knockBackController.SetX82_24(false);
}
void CAtomicBeta::CreateBeams(CStateManager& mgr) {
const SElectricBeamInfo beamInfo{x600_electricWeapon, 50.f, x634_beamRadius, 10.f, x62c_beamParticle, x630_, x638_};
for (size_t i = 0; i < kBombCount; ++i) {
const TUniqueId id = mgr.AllocateUniqueId();
x568_projectileIds.push_back(id);
mgr.AddObject(new CElectricBeamProjectile(x608_, EWeaponType::AI, beamInfo, {}, EMaterialTypes::Character,
x610_projectileDamage, id, GetAreaIdAlways(), GetUniqueId(),
EProjectileAttrib::None));
}
}
void CAtomicBeta::UpdateBeams(CStateManager& mgr, bool fireBeam) {
if (x574_beamFired == fireBeam) {
return;
}
for (size_t i = 0; i < x568_projectileIds.size(); ++i) {
// zeus::CTransform xf = GetTransform() * GetScaledLocatorTransform(skBombLocators[i]);
// zeus::CTransform newXf = zeus::lookAt(xf.origin, xf.origin + xf.basis[1], zeus::skUp);
if (auto* const proj = static_cast<CElectricBeamProjectile*>(mgr.ObjectById(x568_projectileIds[i]))) {
if (fireBeam) {
proj->Fire(GetTransform() * GetScaledLocatorTransform(skBombLocators[i]), mgr, false);
} else {
proj->ResetBeam(mgr, false);
}
}
}
x574_beamFired = fireBeam;
}
void CAtomicBeta::FreeBeams(CStateManager& mgr) {
for (TUniqueId uid : x568_projectileIds) {
mgr.FreeScriptObject(uid);
}
x568_projectileIds.clear();
}
void CAtomicBeta::UpdateOrCreateEmitter(CSfxHandle& handle, u16 id, const zeus::CVector3f& pos, float maxVol) {
if (handle)
CSfxManager::UpdateEmitter(handle, pos, {}, maxVol);
else
handle = CSfxManager::AddEmitter(id, pos, {}, maxVol, true, true, 0x7F, GetAreaIdAlways());
}
void CAtomicBeta::DestroyEmitter(CSfxHandle& handle) {
if (handle) {
CSfxManager::RemoveEmitter(handle);
handle.reset();
}
}
void CAtomicBeta::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (msg == EScriptObjectMessage::Registered) {
x450_bodyController->Activate(mgr);
CreateBeams(mgr);
} else if (msg == EScriptObjectMessage::Deactivate) {
UpdateBeams(mgr, false);
DestroyEmitter(x650_);
DestroyEmitter(x654_);
DestroyEmitter(x64c_);
} else if (msg == EScriptObjectMessage::Deleted) {
FreeBeams(mgr);
}
CPatterned::AcceptScriptMsg(msg, uid, mgr);
}
void CAtomicBeta::Think(float dt, CStateManager& mgr) {
CPatterned::Think(dt, mgr);
zeus::CVector3f movementVec = x450_bodyController->GetCommandMgr().GetMoveVector();
x450_bodyController->GetCommandMgr().ClearLocomotionCmds();
if (!movementVec.isZero())
x450_bodyController->GetCommandMgr().DeliverCmd(CBCLocomotionCmd(movementVec, x5f4_, 1.f));
const float mag =
x63c_ * std::max(1.f - (mgr.GetPlayer().GetTranslation() - GetTranslation()).magSquared() / (x640_ * x640_), 0.f);
if (!zeus::close_enough(mag, 0.f))
mgr.GetPlayerState()->GetStaticInterference().AddSource(GetUniqueId(), mag, 0.5f);
if (InMaxRange(mgr, dt)) {
UpdateBeams(mgr, true);
UpdateOrCreateEmitter(x650_, x646_, GetTranslation(), 96 / 127.f);
UpdateOrCreateEmitter(x654_, x648_, GetTranslation(), 96 / 127.f);
DestroyEmitter(x64c_);
} else {
UpdateBeams(mgr, false);
DestroyEmitter(x650_);
DestroyEmitter(x654_);
UpdateOrCreateEmitter(x64c_, x644_, GetTranslation(), 96 / 127.f);
}
// was hardcoded to 3 (kBombCount), but that segfaults after FreeBeams
for (size_t i = 0; i < x568_projectileIds.size(); ++i) {
if (auto* const proj = static_cast<CElectricBeamProjectile*>(mgr.ObjectById(x568_projectileIds[i]))) {
if (!proj->GetActive()) {
continue;
}
const zeus::CTransform xf = GetTransform() * GetScaledLocatorTransform(skBombLocators[i]);
proj->UpdateFx(zeus::lookAt(xf.origin, xf.origin + xf.frontVector(), zeus::skUp), dt, mgr);
}
}
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float speed = x580_speedStep * (dt * (IsPlayerBeamChargedEnough(mgr) ? 1.f : -1.f)) + x584_currentSpeed;
x584_currentSpeed = zeus::clamp(x578_minSpeed, speed, x57c_maxSpeed);
x3b4_speed = x584_currentSpeed;
x450_bodyController->SetRestrictedFlyerMoveSpeed(x5f0_moveSpeed * x584_currentSpeed);
}
const CDamageVulnerability* CAtomicBeta::GetDamageVulnerability() const {
if (zeus::close_enough(x450_bodyController->GetPercentageFrozen(), 0.f))
return CPatterned::GetDamageVulnerability();
return &x588_frozenDamage;
}
void CAtomicBeta::Death(CStateManager& mgr, const zeus::CVector3f& dir, EScriptObjectState state) {
UpdateBeams(mgr, false);
DestroyEmitter(x650_);
DestroyEmitter(x654_);
DestroyEmitter(x64c_);
CPatterned::Death(mgr, dir, state);
}
bool CAtomicBeta::IsPlayerBeamChargedEnough(const CStateManager& mgr) {
const CPlayerGun* gun = mgr.GetPlayer().GetPlayerGun();
return (gun->IsCharging() ? gun->GetChargeBeamFactor() : 0.f) > 0.1f;
}
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} // namespace metaforce::MP1