metaforce/Runtime/MP1/CFaceplateDecoration.cpp

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#include "Runtime/MP1/CFaceplateDecoration.hpp"
#include "Runtime/CSimplePool.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/World/CPlayer.hpp"
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namespace metaforce::MP1 {
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CFaceplateDecoration::CFaceplateDecoration(CStateManager& stateMgr) {}
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void CFaceplateDecoration::Update(float dt, CStateManager& stateMgr) {
CAssetId txtrId = stateMgr.GetPlayer().GetVisorSteam().GetTextureId();
if (!txtrId.IsValid()) {
if (xc_ready) {
x4_tex.Unlock();
x0_id = txtrId;
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}
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}
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if (x0_id != txtrId && txtrId.IsValid()) {
x0_id = txtrId;
x4_tex = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), txtrId});
xc_ready = true;
x4_tex.Lock();
}
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}
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void CFaceplateDecoration::Draw(CStateManager& stateMgr) {
if (xc_ready && x4_tex) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CFaceplateDecoration::Draw", zeus::skPurple);
float alpha = stateMgr.GetPlayer().GetVisorSteam().GetAlpha();
if (!zeus::close_enough(alpha, 0.f)) {
zeus::CColor color = zeus::skWhite;
color.a() = alpha;
CCameraFilterPass::DrawFilter(EFilterType::Blend, EFilterShape::FullscreenQuarters, color, x4_tex.GetObj(), 1.f);
}
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}
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}
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} // namespace metaforce::MP1