metaforce/Runtime/World/CVisorFlare.hpp

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#pragma once
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#include <optional>
#include <vector>
#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include <zeus/CColor.hpp>
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namespace metaforce {
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class CActor;
class CStateManager;
class CTexture;
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class CVisorFlare {
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public:
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enum class EBlendMode {
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Additive = 0,
Blend = 1,
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};
class CFlareDef {
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mutable TToken<CTexture> x0_tex;
float x8_pos;
float xc_scale;
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zeus::CColor x10_color;
public:
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CFlareDef() = default;
CFlareDef(const CFlareDef&) = default;
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CFlareDef(const TToken<CTexture>& tex, float pos, float scale, const zeus::CColor& color)
: x0_tex(tex), x8_pos(pos), xc_scale(scale), x10_color(color) {
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x0_tex.Lock();
}
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TToken<CTexture>& GetTexture() const { return x0_tex; }
zeus::CColor GetColor() const { return x10_color; }
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float GetPosition() const { return x8_pos; }
float GetScale() const { return xc_scale; }
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};
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private:
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EBlendMode x0_blendMode;
std::vector<CFlareDef> x4_flareDefs;
bool x14_b1;
float x18_f1;
float x1c_f2;
float x20_f3;
float x24_ = 0.f;
float x28_ = 0.f;
u32 x2c_w1;
u32 x30_w2;
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void SetupRenderState(const CStateManager& mgr) const;
void ResetTevSwapMode(const CStateManager& mgr) const;
void DrawDirect(const zeus::CColor& color, float f1, float f2) const;
void DrawStreamed(const zeus::CColor& color, float f1, float f2) const;
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public:
CVisorFlare(EBlendMode blendMode, bool, float, float, float, u32, u32, std::vector<CFlareDef> flares);
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void Update(float dt, const zeus::CVector3f& pos, const CActor* act, CStateManager& mgr);
void Render(const zeus::CVector3f& pos, const CStateManager& mgr) const;
static std::optional<CFlareDef> LoadFlareDef(CInputStream& in);
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};
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} // namespace metaforce