metaforce/Runtime/World/CScriptDebris.cpp

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#include "CScriptDebris.hpp"
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#include "TCastTo.hpp"
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namespace urde
{
CScriptDebris::CScriptDebris(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& aParams, CAssetId, const zeus::CVector3f&, float,
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const zeus::CVector3f&, const zeus::CColor&, float f1, float f2, float f3,
CScriptDebris::EScaleType, bool, bool, bool active)
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: CPhysicsActor(uid, active, name, info, xf, std::move(mData),
CMaterialList(EMaterialTypes::Solid, EMaterialTypes::Debris),
mData.GetBounds(xf.getRotation()), SMoverData(f2), aParams, 0.3f, 0.1f)
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{
}
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CScriptDebris::CScriptDebris(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& aParams, float, float, float, float, float,
float, float, float, float, const zeus::CColor&, const zeus::CColor&, float,
const zeus::CVector3f&, const zeus::CVector3f&, float, float,
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const zeus::CVector3f&, CAssetId, const zeus::CVector3f&, bool, bool,
CScriptDebris::EOrientationType, CAssetId, const zeus::CVector3f&, bool, bool,
CScriptDebris::EOrientationType, CAssetId, const zeus::CVector3f&, CScriptDebris::EOrientationType,
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bool, bool, bool, bool active)
: CPhysicsActor(uid, active, name, info, xf, std::move(mData),
CMaterialList(EMaterialTypes::Solid, EMaterialTypes::Debris),
mData.GetBounds(xf.getRotation()), SMoverData(1.f), aParams, 0.3f, 0.1f)
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{
}
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void CScriptDebris::Accept(IVisitor& visitor)
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{
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visitor.Visit(this);
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}
}