metaforce/DataSpec/DNAMP1/ScriptObjects/NewCameraShaker.hpp

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#pragma once
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#include "../../DNACommon/DNACommon.hpp"
#include "IScriptObject.hpp"
#include "Parameters.hpp"
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namespace DataSpec::DNAMP1 {
struct NewCameraShaker : IScriptObject {
AT_DECL_DNA_YAML
AT_DECL_DNAV
String<-1> name;
Value<atVec3f> location;
Value<bool> active;
PlayerParameters flags;
Value<float> duration;
Value<float> sfxDist;
struct CameraShakerComponent : BigDNA {
AT_DECL_DNA
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PlayerParameters flags;
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struct CameraShakePoint : BigDNA {
AT_DECL_DNA
PlayerParameters flags;
Value<float> attackTime;
Value<float> sustainTime;
Value<float> duration;
Value<float> magnitude;
};
CameraShakePoint am;
CameraShakePoint fm;
} shakerComponents[3];
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};
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} // namespace DataSpec::DNAMP1