metaforce/Runtime/World/CScriptSpecialFunction.cpp

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#include "CScriptSpecialFunction.hpp"
#include "Audio/CSfxManager.hpp"
#include "Camera/CCameraManager.hpp"
#include "Character/CModelData.hpp"
#include "Graphics/CTexture.hpp"
#include "World/CActorParameters.hpp"
#include "World/CPlayer.hpp"
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#include "GameGlobalObjects.hpp"
#include "CMemoryCardSys.hpp"
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#include "CGameState.hpp"
#include "CSimplePool.hpp"
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#include "CStateManager.hpp"
#include "IMain.hpp"
#include "TCastTo.hpp"
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#include "hecl/CVarManager.hpp"
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namespace urde {
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CScriptSpecialFunction::CScriptSpecialFunction(TUniqueId uid, std::string_view name, const CEntityInfo& info,
const zeus::CTransform& xf, ESpecialFunction func,
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std::string_view lcName, float f1, float f2, float f3, float f4,
const zeus::CVector3f& vec, const zeus::CColor& col, bool active,
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const CDamageInfo& dInfo, s32 aId1, s32 aId2,
CPlayerState::EItemType itemType, s16 sId1, s16 sId2, s16 sId3)
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
kInvalidUniqueId)
, xe8_function(func)
, xec_locatorName(lcName)
, xfc_(f1)
, x100_(f2)
, x104_(f3)
, x108_(f4)
, x10c_(vec)
, x118_(col)
, x11c_damageInfo(dInfo)
, x170_(CSfxManager::TranslateSFXID(sId1))
, x172_(CSfxManager::TranslateSFXID(sId2))
, x174_(CSfxManager::TranslateSFXID(sId3))
, x1bc_areaSaveId(aId1)
, x1c0_layerIdx(aId2)
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, x1c4_item(itemType) {
x1e4_26_ = true;
if (xe8_function == ESpecialFunction::HUDTarget)
x1c8_ = {{zeus::CVector3f(-1.f), zeus::CVector3f(1.f)}};
}
void CScriptSpecialFunction::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptSpecialFunction::Think(float dt, CStateManager& mgr) {
switch (xe8_function) {
case ESpecialFunction::PlayerFollowLocator:
ThinkPlayerFollowLocator(dt, mgr);
break;
case ESpecialFunction::SpinnerController:
ThinkSpinnerController(dt, mgr, ESpinnerControllerMode::Zero);
break;
case ESpecialFunction::ShotSpinnerController:
ThinkSpinnerController(dt, mgr, ESpinnerControllerMode::One);
break;
case ESpecialFunction::ObjectFollowLocator:
ThinkObjectFollowLocator(dt, mgr);
break;
case ESpecialFunction::ObjectFollowObject:
ThinkObjectFollowObject(dt, mgr);
break;
case ESpecialFunction::ChaffTarget:
ThinkChaffTarget(dt, mgr);
break;
case ESpecialFunction::ViewFrustumTester: {
if (x1e4_28_frustumEntered) {
x1e4_28_frustumEntered = false;
SendScriptMsgs(EScriptObjectState::Entered, mgr, EScriptObjectMessage::None);
}
if (x1e4_29_frustumExited) {
x1e4_29_frustumExited = false;
SendScriptMsgs(EScriptObjectState::Exited, mgr, EScriptObjectMessage::None);
}
break;
}
case ESpecialFunction::SaveStation:
ThinkSaveStation(dt, mgr);
break;
case ESpecialFunction::IntroBossRingController:
ThinkIntroBossRingController(dt, mgr);
break;
case ESpecialFunction::RainSimulator:
ThinkRainSimulator(dt, mgr);
break;
case ESpecialFunction::AreaDamage:
ThinkAreaDamage(dt, mgr);
break;
case ESpecialFunction::ScaleActor:
ThinkActorScale(dt, mgr);
break;
case ESpecialFunction::PlayerInAreaRelay:
ThinkPlayerInArea(dt, mgr);
break;
case ESpecialFunction::Billboard: {
if (x1e8_ && x1e5_26_displayBillboard) {
SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
x1e5_26_displayBillboard = false;
}
break;
}
default:
break;
}
}
static const ERumbleFxId fxTranslation[6] = {ERumbleFxId::Twenty, ERumbleFxId::One, ERumbleFxId::TwentyOne,
ERumbleFxId::TwentyTwo, ERumbleFxId::TwentyThree, ERumbleFxId::Zero};
void CScriptSpecialFunction::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
if (GetActive() && msg == EScriptObjectMessage::Deactivate && xe8_function == ESpecialFunction::Billboard) {
mgr.SetPendingOnScreenTex(CAssetId(), zeus::CVector2i(), zeus::CVector2i());
if (x1e8_)
x1e8_ = TLockedToken<CTexture>();
x1e5_26_displayBillboard = false;
}
CActor::AcceptScriptMsg(msg, uid, mgr);
if (xe8_function == ESpecialFunction::ChaffTarget && msg == EScriptObjectMessage::InitializedInArea)
AddMaterial(EMaterialTypes::Target, mgr);
if (GetActive()) {
switch (xe8_function) {
case ESpecialFunction::HUDFadeIn: {
if (msg == EScriptObjectMessage::Action)
mgr.Player()->SetHudDisable(xfc_, 0.f, 0.5f);
break;
}
case ESpecialFunction::EscapeSequence: {
if (msg == EScriptObjectMessage::Action && xfc_ >= 0.f)
mgr.ResetEscapeSequenceTimer(xfc_);
break;
}
case ESpecialFunction::SpinnerController: {
switch (msg) {
case EScriptObjectMessage::Stop: {
x1e4_25_spinnerCanMove = false;
break;
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}
case EScriptObjectMessage::Play: {
x1e4_25_spinnerCanMove = true;
mgr.Player()->SetAngularVelocityWR(zeus::CAxisAngle::sIdentity);
break;
}
case EScriptObjectMessage::Deactivate:
DeleteEmitter(x178_sfxHandle);
break;
default:
break;
}
break;
}
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case ESpecialFunction::ShotSpinnerController: {
switch (msg) {
case EScriptObjectMessage::Increment: {
x16c_ = zeus::clamp(0.f, x16c_ + 1.f, 1.f);
SendScriptMsgs(EScriptObjectState::Play, mgr, EScriptObjectMessage::None);
break;
}
case EScriptObjectMessage::SetToMax: {
SendScriptMsgs(EScriptObjectState::Play, mgr, EScriptObjectMessage::None);
break;
}
case EScriptObjectMessage::SetToZero: {
x16c_ = -0.5f * x104_;
break;
}
default:
break;
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}
break;
}
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case ESpecialFunction::MapStation: {
if (msg == EScriptObjectMessage::Action) {
mgr.MapWorldInfo()->SetMapStationUsed(true);
const_cast<CMapWorld&>(*mgr.WorldNC()->GetMapWorld())
.RecalculateWorldSphere(*mgr.MapWorldInfo(), *mgr.GetWorld());
}
break;
}
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case ESpecialFunction::MissileStation: {
if (msg == EScriptObjectMessage::Action) {
CPlayerState& pState = *mgr.GetPlayerState().get();
pState.ResetAndIncrPickUp(CPlayerState::EItemType::Missiles,
pState.GetItemCapacity(CPlayerState::EItemType::Missiles));
}
break;
}
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case ESpecialFunction::PowerBombStation: {
if (msg == EScriptObjectMessage::Action) {
CPlayerState& pState = *mgr.GetPlayerState().get();
pState.ResetAndIncrPickUp(CPlayerState::EItemType::PowerBombs,
pState.GetItemCapacity(CPlayerState::EItemType::PowerBombs));
}
break;
}
case ESpecialFunction::SaveStation: {
if (msg == EScriptObjectMessage::Action) {
g_GameState->GetPlayerState()->IncrPickup(CPlayerState::EItemType::EnergyTanks, 1);
if (g_GameState->GetCardSerial() == 0)
SendScriptMsgs(EScriptObjectState::Closed, mgr, EScriptObjectMessage::None);
else {
mgr.DeferStateTransition(EStateManagerTransition::SaveGame);
x1e5_24_doSave = true;
}
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}
break;
}
case ESpecialFunction::IntroBossRingController: {
if (x1a8_ != 3) {
switch (msg) {
case EScriptObjectMessage::Play: {
if (x1a8_ != 0)
RingScramble(mgr);
for (SRingController& cont : x198_ringControllers) {
if (TCastToPtr<CActor> act = mgr.ObjectById(cont.x0_id))
cont.xc_ = act->GetTransform().frontVector();
else
cont.xc_ = zeus::CVector3f::skForward;
}
x1a8_ = 3;
break;
}
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case EScriptObjectMessage::SetToZero: {
x1a8_ = 1;
x1ac_ = GetTranslation() - mgr.GetPlayer().GetTranslation();
x1ac_.z() = 0.f;
x1ac_.normalize();
break;
}
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case EScriptObjectMessage::Action: {
RingScramble(mgr);
break;
}
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case EScriptObjectMessage::InitializedInArea: {
x198_ringControllers.reserve(3);
for (const SConnection& conn : x20_conns) {
if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Activate)
continue;
auto search = mgr.GetIdListForScript(conn.x8_objId);
for (auto it = search.first; it != search.second; ++it) {
if (TCastToPtr<CActor> act = mgr.ObjectById(it->second)) {
x198_ringControllers.push_back(SRingController(it->second, 0.f, false));
act->RemoveMaterial(EMaterialTypes::Occluder, mgr);
}
}
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// std::sort(x198_ringControllers.begin(), x198_ringControllers.end());
}
break;
}
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default:
break;
}
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}
break;
}
case ESpecialFunction::RadialDamage: {
if (msg == EScriptObjectMessage::Action) {
CDamageInfo dInfo = x11c_damageInfo;
dInfo.SetRadius(xfc_);
mgr.ApplyDamageToWorld(GetUniqueId(), *this, GetTranslation(), dInfo,
CMaterialFilter::MakeIncludeExclude({EMaterialTypes::Solid}, {0ull}));
}
break;
}
case ESpecialFunction::BossEnergyBar: {
if (msg == EScriptObjectMessage::Increment)
mgr.SetBossParams(uid, xfc_, u32(x100_) + 86);
else if (msg == EScriptObjectMessage::Decrement)
mgr.SetBossParams(kInvalidUniqueId, 0.f, 0);
break;
}
case ESpecialFunction::EndGame: {
if (msg == EScriptObjectMessage::Action) {
switch (GetSpecialEnding(mgr)) {
case 0:
g_Main->SetFlowState(EFlowState::WinBad);
break;
case 1:
g_Main->SetFlowState(EFlowState::WinGood);
break;
case 2:
g_Main->SetFlowState(EFlowState::WinBest);
break;
}
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mgr.SetShouldQuitGame(true);
}
break;
}
case ESpecialFunction::CinematicSkip: {
if (msg == EScriptObjectMessage::Increment) {
if (ShouldSkipCinematic(mgr))
mgr.SetSkipCinematicSpecialFunction(GetUniqueId());
} else if (msg == EScriptObjectMessage::Decrement) {
mgr.SetSkipCinematicSpecialFunction(kInvalidUniqueId);
g_GameState->SystemOptions().SetCinematicState(mgr.GetWorld()->GetWorldAssetId(), GetEditorId(), true);
}
break;
}
case ESpecialFunction::ScriptLayerController: {
if (msg == EScriptObjectMessage::Decrement || msg == EScriptObjectMessage::Increment) {
if (x1bc_areaSaveId != -1 && x1c0_layerIdx != -1) {
TAreaId aId = mgr.GetWorld()->GetAreaIdForSaveId(x1bc_areaSaveId);
std::shared_ptr<CWorldLayerState> worldLayerState;
if (aId != kInvalidAreaId)
worldLayerState = mgr.WorldLayerStateNC();
else {
std::pair<CAssetId, TAreaId> worldAreaPair = g_MemoryCardSys->GetAreaAndWorldIdForSaveId(x1bc_areaSaveId);
if (worldAreaPair.first.IsValid()) {
worldLayerState = g_GameState->StateForWorld(worldAreaPair.first).GetLayerState();
aId = worldAreaPair.second;
}
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}
if (aId != kInvalidAreaId)
worldLayerState->SetLayerActive(aId, x1c0_layerIdx, msg == EScriptObjectMessage::Increment);
}
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}
break;
}
/*
For some bizarre reason ScriptLayerController drops into EnvFxDensityController
[[fallthrough]];
We won't do that though
*/
case ESpecialFunction::EnvFxDensityController: {
if (msg == EScriptObjectMessage::Action)
mgr.GetEnvFxManager()->SetFxDensity(s32(x100_), xfc_);
break;
}
case ESpecialFunction::RumbleEffect:
if (msg == EScriptObjectMessage::Action) {
s32 rumbFx = s32(x100_);
/* Retro originally did not check the upper bounds, this could potentially cause a crash
* with some runtimes, so let's make sure we're not out of bounds in either direction
*/
if (rumbFx < 0 || rumbFx >= 6)
break;
mgr.GetRumbleManager().Rumble(mgr, fxTranslation[rumbFx], 1.f, ERumblePriority::One);
}
break;
case ESpecialFunction::InventoryActivator: {
if (msg == EScriptObjectMessage::Action && mgr.GetPlayerState()->HasPowerUp(x1c4_item))
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
break;
}
case ESpecialFunction::FusionRelay: {
if (msg == EScriptObjectMessage::Action && mgr.GetPlayerState()->IsFusionEnabled())
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
break;
}
case ESpecialFunction::AreaDamage: {
if ((msg == EScriptObjectMessage::Deleted || msg == EScriptObjectMessage::Deactivate) && x1e4_31_) {
x1e4_31_ = false;
mgr.GetPlayer().DecrementPhazon();
mgr.SetIsFullThreat(false);
}
break;
}
case ESpecialFunction::DropBomb: {
if (msg == EScriptObjectMessage::Action) {
if (xfc_ >= 1.f)
mgr.GetPlayer().GetPlayerGun()->DropBomb(CPlayerGun::EBWeapon::PowerBomb, mgr);
else
mgr.GetPlayer().GetPlayerGun()->DropBomb(CPlayerGun::EBWeapon::Bomb, mgr);
}
break;
}
case ESpecialFunction::RedundantHintSystem: {
CHintOptions& hintOptions = g_GameState->HintOptions();
if (msg == EScriptObjectMessage::Action)
hintOptions.ActivateContinueDelayHintTimer(xec_locatorName.c_str());
else if (msg == EScriptObjectMessage::Increment)
hintOptions.ActivateImmediateHintTimer(xec_locatorName.c_str());
else if (msg == EScriptObjectMessage::Decrement)
hintOptions.DelayHint(xec_locatorName.c_str());
break;
}
case ESpecialFunction::Billboard: {
if (msg == EScriptObjectMessage::Increment) {
const SObjectTag* objectTag = g_ResFactory->GetResourceIdByName(xec_locatorName);
CAssetId assetId = objectTag ? objectTag->id : CAssetId();
mgr.SetPendingOnScreenTex(assetId, {int(x104_), int(x108_)}, {int(xfc_), int(x100_)});
if (objectTag) {
x1e8_ = g_SimplePool->GetObj(*objectTag);
x1e5_26_displayBillboard = true;
}
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} else if (msg == EScriptObjectMessage::Decrement) {
mgr.SetPendingOnScreenTex({}, {int(x104_), int(x108_)}, {int(xfc_), int(x100_)});
if (x1e8_)
x1e8_ = TLockedToken<CTexture>();
x1e5_26_displayBillboard = false;
}
break;
}
case ESpecialFunction::PlayerInAreaRelay: {
if ((msg == EScriptObjectMessage::Action || msg == EScriptObjectMessage::SetToZero) &&
GetAreaIdAlways() == mgr.GetPlayer().GetAreaIdAlways()) {
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
}
break;
}
case ESpecialFunction::HUDTarget: {
if (msg == EScriptObjectMessage::Increment)
AddMaterial(EMaterialTypes::Target, EMaterialTypes::RadarObject, mgr);
else if (msg == EScriptObjectMessage::Decrement)
RemoveMaterial(EMaterialTypes::Target, EMaterialTypes::RadarObject, mgr);
break;
}
case ESpecialFunction::FogFader: {
if (msg == EScriptObjectMessage::Increment)
mgr.GetCameraManager()->SetFogDensity(x100_, xfc_);
else if (msg == EScriptObjectMessage::Decrement)
mgr.GetCameraManager()->SetFogDensity(x100_, 1.f);
break;
}
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case ESpecialFunction::EnterLogbook: {
if (msg == EScriptObjectMessage::Action)
mgr.DeferStateTransition(EStateManagerTransition::LogBook);
break;
}
case ESpecialFunction::Ending: {
if (msg == EScriptObjectMessage::Action && GetSpecialEnding(mgr) == u32(xfc_))
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
}
default:
break;
}
}
}
void CScriptSpecialFunction::PreRender(CStateManager&, const zeus::CFrustum&) {}
void CScriptSpecialFunction::AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
void CScriptSpecialFunction::Render(const CStateManager&) const {}
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void CScriptSpecialFunction::SkipCinematic(CStateManager& stateMgr) {
SendScriptMsgs(EScriptObjectState::Zero, stateMgr, EScriptObjectMessage::None);
stateMgr.SetSkipCinematicSpecialFunction(kInvalidUniqueId);
}
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void CScriptSpecialFunction::RingMoveCloser(CStateManager&, float) {}
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void CScriptSpecialFunction::RingMoveAway(CStateManager&, float) {}
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void CScriptSpecialFunction::ThinkRingPuller(float, CStateManager&) {}
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void CScriptSpecialFunction::RingScramble(CStateManager&) {}
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void CScriptSpecialFunction::ThinkIntroBossRingController(float, CStateManager&) {}
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void CScriptSpecialFunction::ThinkPlayerFollowLocator(float, CStateManager&) {}
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void CScriptSpecialFunction::ThinkSpinnerController(float, CStateManager&,
CScriptSpecialFunction::ESpinnerControllerMode) {}
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void CScriptSpecialFunction::ThinkObjectFollowLocator(float, CStateManager&) {}
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void CScriptSpecialFunction::ThinkObjectFollowObject(float, CStateManager&) {}
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void CScriptSpecialFunction::ThinkChaffTarget(float, CStateManager&) {}
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void CScriptSpecialFunction::ThinkActorScale(float dt, CStateManager& mgr) {
float deltaScale = dt * xfc_;
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for (const SConnection& conn : x20_conns) {
if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Activate)
continue;
if (TCastToPtr<CActor> act = mgr.ObjectById(mgr.GetIdForScript(conn.x8_objId))) {
CModelData* mData = act->ModelData();
if (mData && (mData->HasAnimData() || mData->HasNormalModel())) {
zeus::CVector3f scale = mData->GetScale();
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if (deltaScale > 0.f)
scale = zeus::min(zeus::CVector3f(deltaScale) + scale, zeus::CVector3f(x100_));
else
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scale = zeus::max(zeus::CVector3f(deltaScale) + scale, zeus::CVector3f(x100_));
mData->SetScale(scale);
}
}
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}
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}
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void CScriptSpecialFunction::ThinkSaveStation(float, CStateManager& mgr) {
if (x1e5_24_doSave && mgr.GetDeferredStateTransition() != EStateManagerTransition::SaveGame) {
x1e5_24_doSave = false;
if (mgr.GetInSaveUI())
SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
else
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SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
}
}
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void CScriptSpecialFunction::ThinkRainSimulator(float, CStateManager& mgr) {
if ((float(mgr.GetInputFrameIdx()) / 3600.f) < 0.5f)
SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
else
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
}
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void CScriptSpecialFunction::ThinkAreaDamage(float, CStateManager&) {}
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void CScriptSpecialFunction::ThinkPlayerInArea(float dt, CStateManager& mgr) {
if (mgr.GetPlayer().GetAreaIdAlways() == GetAreaIdAlways()) {
if (x1e5_25_playerInArea)
return;
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x1e5_25_playerInArea = true;
SendScriptMsgs(EScriptObjectState::Entered, mgr, EScriptObjectMessage::None);
} else if (x1e5_25_playerInArea) {
x1e5_25_playerInArea = false;
SendScriptMsgs(EScriptObjectState::Exited, mgr, EScriptObjectMessage::None);
}
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}
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bool CScriptSpecialFunction::ShouldSkipCinematic(CStateManager& stateMgr) const {
if (hecl::com_developer->toBoolean())
return true;
return g_GameState->SystemOptions().GetCinematicState(stateMgr.GetWorld()->IGetWorldAssetId(), GetEditorId());
}
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void CScriptSpecialFunction::DeleteEmitter(const CSfxHandle& handle) {
if (handle)
CSfxManager::RemoveEmitter(handle);
}
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u32 CScriptSpecialFunction::GetSpecialEnding(const CStateManager& mgr) const {
const u32 rate = (mgr.GetPlayerState()->CalculateItemCollectionRate() * 100) / mgr.GetPlayerState()->GetPickupTotal();
if (rate < 75)
return 0;
else if (rate < 100)
return 1;
return 2;
}
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CScriptSpecialFunction::SRingController::SRingController(TUniqueId uid, float f, bool b) : x0_id(uid), x4_(f), x8_(b) {}
} // namespace urde