metaforce/Runtime/Graphics/Shaders/CEnvFxShaders.hpp

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#pragma once
#include "Runtime/Graphics/CGraphics.hpp"
#include <boo/graphicsdev/IGraphicsDataFactory.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CMatrix4f.hpp>
#include <zeus/CVector2f.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CEnvFxManager;
class CEnvFxManagerGrid;
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class CEnvFxShaders {
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public:
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struct Instance {
zeus::CVector3f positions[4];
zeus::CColor color;
zeus::CVector2f uvs[4];
};
struct Uniform {
zeus::CMatrix4f mv;
zeus::CMatrix4f proj;
zeus::CMatrix4f envMtx;
zeus::CColor moduColor;
};
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private:
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static boo::ObjToken<boo::IShaderPipeline> m_snowPipeline;
static boo::ObjToken<boo::IShaderPipeline> m_underwaterPipeline;
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public:
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static void Initialize();
static void Shutdown();
static void BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx, CEnvFxManager& fxMgr,
CEnvFxManagerGrid& grid);
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};
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} // namespace urde