2018-10-07 03:42:33 +00:00
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#pragma once
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2018-06-04 19:30:04 +00:00
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2019-09-22 13:47:06 +00:00
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#include <array>
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2019-09-22 13:26:46 +00:00
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/rstl.hpp"
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2019-09-22 13:47:06 +00:00
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2019-09-22 13:26:46 +00:00
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#include <zeus/CVector3f.hpp>
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2018-06-04 19:30:04 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2019-09-22 13:26:46 +00:00
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class CStateManager;
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2018-12-08 05:30:43 +00:00
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struct SBurst {
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s32 x0_randomSelectionWeight;
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2019-09-22 13:47:06 +00:00
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std::array<s32, 8> x4_shotAngles;
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2018-12-08 05:30:43 +00:00
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float x24_timeToNextShot;
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float x28_timeToNextShotVariance;
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2018-06-04 19:30:04 +00:00
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};
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2018-12-08 05:30:43 +00:00
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class CBurstFire {
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s32 x0_burstType = -1;
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s32 x4_angleIdx = -1;
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float x8_timeToNextShot = 0.f;
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s32 xc_firstBurstIdx = 0;
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s32 x10_firstBurstCounter;
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2020-04-20 04:57:50 +00:00
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bool x14_24_shouldFire : 1 = false;
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bool x14_25_avoidAccuracy : 1 = false;
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2018-12-08 05:30:43 +00:00
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const SBurst* x18_curBursts = nullptr;
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rstl::reserved_vector<const SBurst*, 16> x1c_burstDefs;
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2018-06-04 19:30:04 +00:00
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public:
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2020-03-03 07:59:50 +00:00
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CBurstFire(const SBurst* const* burstDefs, s32 firstBurstCount);
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2018-06-04 19:30:04 +00:00
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2018-12-08 05:30:43 +00:00
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void SetAvoidAccuracy(bool b) { x14_25_avoidAccuracy = b; }
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void SetBurstType(s32 type) { x0_burstType = type; }
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void SetTimeToNextShot(float t) { x8_timeToNextShot = t; }
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float GetTimeToNextShot() const { return x8_timeToNextShot; }
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s32 GetBurstType() const { return x0_burstType; }
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void Start(CStateManager& mgr);
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void Update(CStateManager& mgr, float dt);
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zeus::CVector3f GetError(float xMag, float zMag) const;
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zeus::CVector3f GetDistanceCompensatedError(float dist, float maxErrDist) const;
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float GetMaxXError() const;
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float GetMaxZError() const;
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void SetFirstBurstIndex(s32 idx) { xc_firstBurstIdx = idx; }
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bool ShouldFire() const { return x14_24_shouldFire; }
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bool IsBurstSet() const { return x18_curBursts != nullptr; }
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2018-06-04 19:30:04 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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