metaforce/Runtime/MP1/World/CSeedling.hpp

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#pragma once
#include <memory>
#include <string>
#include "Runtime/Weapon/CProjectileInfo.hpp"
#include "Runtime/World/CPathFindSearch.hpp"
#include "Runtime/World/CWallWalker.hpp"
#include <zeus/CAABox.hpp>
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namespace urde::MP1 {
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class CSeedling : public CWallWalker {
CPathFindSearch x5d8_searchPath;
std::unique_ptr<CModelData> x6bc_spikeData;
CProjectileInfo x6c0_projectileInfo;
CDamageInfo x6e8_deathDamage;
zeus::CAABox x704_modelBounds = zeus::skNullBox;
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float x71c_attackCoolOff = 0.f;
TUniqueId x720_prevObj = kInvalidUniqueId;
bool x722_24_renderOnlyClusterA : 1 = true;
bool x722_25_curNeedleCluster : 1 = false;
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void LaunchNeedles(CStateManager&);
public:
DEFINE_PATTERNED(Seedling);
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CSeedling(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CPatternedInfo&, const CActorParameters&, CAssetId, CAssetId, const CDamageInfo&, const CDamageInfo&,
float, float, float, float);
void Accept(IVisitor&) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void Render(CStateManager&) override;
void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType type, float dt) override;
CProjectileInfo* GetProjectileInfo() override { return &x6c0_projectileInfo; }
std::optional<zeus::CAABox> GetTouchBounds() const override;
void Touch(CActor&, CStateManager&) override;
CPathFindSearch* GetSearchPath() override { return &x5d8_searchPath; }
void Patrol(CStateManager&, EStateMsg, float) override;
void Active(CStateManager&, EStateMsg, float) override;
void Enraged(CStateManager&, EStateMsg, float) override;
void ProjectileAttack(CStateManager&, EStateMsg, float) override;
void Generate(CStateManager&, EStateMsg, float) override;
bool ShouldAttack(CStateManager&, float) override;
void MassiveDeath(CStateManager&) override;
};
} // namespace urde::MP1