metaforce/Runtime/Character/CMetaTransPhaseTrans.cpp

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#include "Runtime/Character/CMetaTransPhaseTrans.hpp"
#include "Runtime/Character/CAnimTreeNode.hpp"
#include "Runtime/Character/CAnimTreeTimeScale.hpp"
#include "Runtime/Character/CAnimTreeTransition.hpp"
#include "Runtime/Character/CTimeScaleFunctions.hpp"
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namespace urde {
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CMetaTransPhaseTrans::CMetaTransPhaseTrans(CInputStream& in) {
x4_transDur = CCharAnimTime(in);
xc_ = in.readBool();
xd_runA = in.readBool();
x10_flags = in.readUint32Big();
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}
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std::shared_ptr<CAnimTreeNode> CMetaTransPhaseTrans::VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,
const std::weak_ptr<CAnimTreeNode>& b,
const CAnimSysContext& animSys) const {
std::shared_ptr<CAnimTreeNode> nA = a.lock();
CAnimTreeEffectiveContribution cA = nA->GetContributionOfHighestInfluence();
std::shared_ptr<CAnimTreeNode> nB = b.lock();
CAnimTreeEffectiveContribution cB = nB->GetContributionOfHighestInfluence();
float y2A = cA.GetSteadyStateAnimInfo().GetDuration() / cB.GetSteadyStateAnimInfo().GetDuration();
float y1B = cB.GetSteadyStateAnimInfo().GetDuration() / cA.GetSteadyStateAnimInfo().GetDuration();
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nB->VSetPhase(zeus::clamp(0.f, 1.f - cA.GetTimeRemaining() / cA.GetSteadyStateAnimInfo().GetDuration(), 1.f));
auto tsA = std::make_shared<CAnimTreeTimeScale>(
a, std::make_unique<CLinearAnimationTimeScale>(CCharAnimTime{}, 1.f, x4_transDur, y2A), x4_transDur,
CAnimTreeTimeScale::CreatePrimitiveName(a, 1.f, x4_transDur, y2A));
auto tsB = std::make_shared<CAnimTreeTimeScale>(
b, std::make_unique<CLinearAnimationTimeScale>(CCharAnimTime{}, y1B, x4_transDur, 1.f), x4_transDur,
CAnimTreeTimeScale::CreatePrimitiveName(b, y1B, x4_transDur, 1.f));
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return std::make_shared<CAnimTreeTransition>(
xc_, tsA, tsB, x4_transDur, xd_runA, x10_flags,
CAnimTreeTransition::CreatePrimitiveName(tsA, tsB, x4_transDur.GetSeconds()));
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}
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} // namespace urde