2018-10-07 03:42:33 +00:00
|
|
|
#pragma once
|
2015-08-18 05:54:43 +00:00
|
|
|
|
2019-09-28 02:53:03 +00:00
|
|
|
#include "Runtime/CMainFlowBase.hpp"
|
2015-08-20 02:52:07 +00:00
|
|
|
|
2021-04-10 08:42:06 +00:00
|
|
|
namespace metaforce {
|
2015-08-22 01:58:41 +00:00
|
|
|
class CArchitectureMessage;
|
|
|
|
class CArchitectureQueue;
|
2015-08-18 05:54:43 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
namespace MP1 {
|
2015-08-20 02:52:07 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
class CMainFlow : public CMainFlowBase {
|
2015-08-20 02:52:07 +00:00
|
|
|
public:
|
2018-12-08 05:30:43 +00:00
|
|
|
CMainFlow() : CMainFlowBase("CMainFlow") {}
|
2019-08-09 19:46:49 +00:00
|
|
|
void AdvanceGameState(CArchitectureQueue& queue) override;
|
|
|
|
void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) override;
|
|
|
|
bool GetIsContinueDraw() const override { return false; }
|
2020-03-30 01:55:58 +00:00
|
|
|
void Draw() override {}
|
2015-08-18 05:54:43 +00:00
|
|
|
};
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
} // namespace MP1
|
2015-08-27 00:23:46 +00:00
|
|
|
|
2021-04-10 08:42:06 +00:00
|
|
|
} // namespace metaforce
|