metaforce/Runtime/CGameDebug.hpp

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#pragma once
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#include <string>
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namespace urde {
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struct CFinalInput;
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const char* StringForControlOption(int);
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enum class EDebugMenu {};
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enum class EDebugOptions {};
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enum class EDebugMainMenu {};
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class CDebugOption {
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public:
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CDebugOption(EDebugMenu, EDebugOptions, const std::string&, bool);
CDebugOption(EDebugMenu, EDebugOptions, const std::string&, float, float, float, float);
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};
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class CGameDebug {
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public:
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enum class EReturnValue {};
void DeactivateMenu();
void AddDebugOption(EDebugMenu, EDebugOptions, const char*, bool);
void AddDebugOption(EDebugMenu, EDebugOptions, const char*, float, float, float, float);
void SetCaptureMovieTimeLeft(float);
const std::string& GetCaptureMovieName();
void SetCaptureMovieName(const std::string&);
void AddDebugOptions();
void CopyDebugToTweaks();
void CopyTweaksToDebug();
void ProcessControllerInput(const CFinalInput&);
void Update(float);
void Draw(void) const;
void ActivateMenu(EDebugMainMenu, int);
void AddDebugOption(const CDebugOption&);
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};
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} // namespace urde