2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-27 19:59:38 +00:00
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#include "CEntity.hpp"
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#include "zeus/CTransform.hpp"
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2017-08-19 22:46:24 +00:00
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struct SRiders;
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class CScriptPlatform;
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2018-12-08 05:30:43 +00:00
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class CScriptActorRotate : public CEntity {
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zeus::CVector3f x34_rotation;
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float x40_maxTime;
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float x44_currentTime = 0.f;
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std::map<TUniqueId, zeus::CTransform> x48_actors;
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union {
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struct {
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bool x58_24_updateRotation : 1;
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bool x58_25_skipSpiderBallWaypoints : 1;
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bool x58_26_updateActors : 1;
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bool x58_27_updateOnCreation : 1;
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2016-04-27 19:59:38 +00:00
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};
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2018-12-08 05:30:43 +00:00
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u32 dummy = 0;
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};
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2016-12-19 18:27:58 +00:00
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2018-12-08 05:30:43 +00:00
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void UpdateActors(bool, CStateManager&);
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void UpdateSpiderBallWaypoints(CStateManager&);
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void UpdatePlatformRiders(CScriptPlatform&, const zeus::CTransform&, CStateManager&);
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void UpdatePlatformRiders(std::vector<SRiders>&, CScriptPlatform&, const zeus::CTransform&, CStateManager&);
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2017-01-15 03:07:01 +00:00
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2018-12-08 05:30:43 +00:00
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public:
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CScriptActorRotate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool, bool);
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2017-08-19 22:46:24 +00:00
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2018-12-08 05:30:43 +00:00
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager&);
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2016-04-27 19:59:38 +00:00
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};
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2017-08-19 22:46:24 +00:00
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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