2018-10-07 03:42:33 +00:00
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#pragma once
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2018-05-08 02:18:18 +00:00
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#include "CScriptTrigger.hpp"
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CScriptBallTrigger : public CScriptTrigger {
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float x150_force;
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float x154_minAngle;
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float x158_maxDistance;
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zeus::CVector3f x15c_forceAngle = zeus::CVector3f::skZero;
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bool x168_24_canApplyForce : 1;
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bool x168_25_stopPlayer : 1;
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2018-05-08 02:18:18 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CScriptBallTrigger(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
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bool, float, float, float, const zeus::CVector3f&, bool);
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2018-05-08 02:18:18 +00:00
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2018-12-08 05:30:43 +00:00
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void Accept(IVisitor&);
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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void Think(float, CStateManager& mgr);
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void InhabitantAdded(CActor&, CStateManager&);
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void InhabitantExited(CActor&, CStateManager&);
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2018-05-08 02:18:18 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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