metaforce/Runtime/World/CScriptBallTrigger.hpp

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#pragma once
#include "CScriptTrigger.hpp"
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namespace urde {
class CScriptBallTrigger : public CScriptTrigger {
float x150_force;
float x154_minAngle;
float x158_maxDistance;
zeus::CVector3f x15c_forceAngle = zeus::CVector3f::skZero;
bool x168_24_canApplyForce : 1;
bool x168_25_stopPlayer : 1;
public:
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CScriptBallTrigger(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, const zeus::CVector3f&,
bool, float, float, float, const zeus::CVector3f&, bool);
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void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager& mgr);
void InhabitantAdded(CActor&, CStateManager&);
void InhabitantExited(CActor&, CStateManager&);
};
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} // namespace urde