2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-27 00:21:08 +00:00
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#include "CEntity.hpp"
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#include "zeus/CTransform.hpp"
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2016-08-14 21:11:44 +00:00
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#include "CPlayerState.hpp"
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2016-04-27 00:21:08 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2016-04-27 00:21:08 +00:00
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2018-12-08 05:30:43 +00:00
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class CScriptSpawnPoint : public CEntity {
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zeus::CTransform x34_xf;
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rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)> x64_itemCounts;
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union {
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struct {
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bool x10c_24_firstSpawn : 1;
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bool x10c_25_morphed : 1;
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2016-08-14 21:11:44 +00:00
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};
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2018-12-08 05:30:43 +00:00
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u8 _dummy = 0;
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};
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2016-04-27 00:21:08 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CScriptSpawnPoint(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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const rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)>& itemCounts, bool, bool, bool);
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2016-08-14 21:11:44 +00:00
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2018-12-08 05:30:43 +00:00
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void Accept(IVisitor& visitor);
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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bool FirstSpawn() const { return x10c_24_firstSpawn; }
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const zeus::CTransform& GetTransform() const { return x34_xf; }
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u32 GetPowerup(CPlayerState::EItemType item) const;
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2016-04-27 00:21:08 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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