metaforce/Runtime/World/CScriptSpawnPoint.hpp

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#pragma once
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#include "CEntity.hpp"
#include "zeus/CTransform.hpp"
#include "CPlayerState.hpp"
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namespace urde {
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class CScriptSpawnPoint : public CEntity {
zeus::CTransform x34_xf;
rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)> x64_itemCounts;
union {
struct {
bool x10c_24_firstSpawn : 1;
bool x10c_25_morphed : 1;
};
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u8 _dummy = 0;
};
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public:
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CScriptSpawnPoint(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
const rstl::reserved_vector<u32, int(CPlayerState::EItemType::Max)>& itemCounts, bool, bool, bool);
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void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
bool FirstSpawn() const { return x10c_24_firstSpawn; }
const zeus::CTransform& GetTransform() const { return x34_xf; }
u32 GetPowerup(CPlayerState::EItemType item) const;
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};
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} // namespace urde