metaforce/Runtime/World/CScriptSpecialFunction.hpp

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#pragma once
#include "CActor.hpp"
#include "CDamageInfo.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CColor.hpp"
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namespace urde {
class CScriptSpecialFunction : public CActor {
public:
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enum class ESpecialFunction {
What = 0,
PlayerFollowLocator = 1,
SpinnerController = 2,
ObjectFollowLocator = 3,
ChaffTarget = 4,
InventoryActivator = 5,
MapStation = 6,
SaveStation = 7,
IntroBossRingController = 8,
ViewFrustumTester = 9,
ShotSpinnerController = 10,
EscapeSequence = 11,
BossEnergyBar = 12,
EndGame = 13,
HUDFadeIn = 14,
CinematicSkip = 15,
ScriptLayerController = 16,
RainSimulator = 17,
AreaDamage = 18,
ObjectFollowObject = 19,
RedundantHintSystem = 20,
DropBomb = 21,
ScaleActor = 22,
MissileStation = 23,
Billboard = 24,
PlayerInAreaRelay = 25,
HUDTarget = 26,
FogFader = 27,
EnterLogbook = 28,
PowerBombStation = 29,
Ending = 30,
FusionRelay = 31,
WeaponSwitch = 32,
FogVolume = 47,
RadialDamage = 48,
EnvFxDensityController = 49,
RumbleEffect = 50
};
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enum class ESpinnerControllerMode {
Zero,
One,
};
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struct SRingController {
TUniqueId x0_id;
float x4_;
bool x8_;
zeus::CVector3f xc_;
SRingController(TUniqueId uid, float f, bool b);
};
private:
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ESpecialFunction xe8_function;
std::string xec_locatorName;
float xfc_;
float x100_;
float x104_;
float x108_;
zeus::CVector3f x10c_;
zeus::CColor x118_;
CDamageInfo x11c_damageInfo;
float x138_ = 0.f;
zeus::CTransform x13c_ = zeus::CTransform::Identity();
float x16c_ = 0.f;
s16 x170_;
s16 x172_;
s16 x174_;
CSfxHandle x178_sfxHandle;
u32 x17c_;
float x180_ = 0.f;
std::vector<float> x184_;
float x194_ = 0.f;
std::vector<SRingController> x198_ringControllers;
u32 x1a8_ = 2;
zeus::CVector3f x1ac_ = zeus::CVector3f::skZero;
bool x1b8_ = true;
s32 x1bc_areaSaveId;
s32 x1c0_layerIdx;
CPlayerState::EItemType x1c4_item;
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rstl::optional<zeus::CAABox> x1c8_;
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union {
struct {
bool x1e4_24_ : 1;
bool x1e4_25_spinnerCanMove : 1;
bool x1e4_26_ : 1;
bool x1e4_27_ : 1;
bool x1e4_28_frustumEntered : 1;
bool x1e4_29_frustumExited : 1;
bool x1e4_30_ : 1;
bool x1e4_31_ : 1;
bool x1e5_24_doSave : 1;
bool x1e5_25_playerInArea : 1;
bool x1e5_26_displayBillboard : 1;
};
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u32 x1e4_dummy = 0;
};
TLockedToken<CTexture> x1e8_; // Used to be optional
public:
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CScriptSpecialFunction(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, ESpecialFunction,
std::string_view, float, float, float, float, const zeus::CVector3f&, const zeus::CColor&,
bool, const CDamageInfo&, s32, s32, CPlayerState::EItemType, s16, s16, s16);
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void Accept(IVisitor& visitor);
void Think(float, CStateManager&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager&) const;
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void SkipCinematic(CStateManager&);
void RingMoveCloser(CStateManager&, float);
void RingMoveAway(CStateManager&, float);
void ThinkRingPuller(float, CStateManager&);
void RingScramble(CStateManager&);
void ThinkIntroBossRingController(float, CStateManager&);
void ThinkPlayerFollowLocator(float, CStateManager&);
void ThinkSpinnerController(float, CStateManager&, ESpinnerControllerMode);
void ThinkObjectFollowLocator(float, CStateManager&);
void ThinkObjectFollowObject(float, CStateManager&);
void ThinkChaffTarget(float, CStateManager&);
void ThinkActorScale(float, CStateManager&);
void ThinkSaveStation(float, CStateManager&);
void ThinkRainSimulator(float, CStateManager&);
void ThinkAreaDamage(float, CStateManager&);
void ThinkPlayerInArea(float, CStateManager&);
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bool ShouldSkipCinematic(CStateManager& stateMgr) const;
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void DeleteEmitter(const CSfxHandle& handle);
u32 GetSpecialEnding(const CStateManager&) const;
};
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} // namespace urde