metaforce/Runtime/World/CScriptSpindleCamera.cpp

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#include "CScriptSpindleCamera.hpp"
#include "Camera/CCameraManager.hpp"
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#include "CStateManager.hpp"
#include "ScriptLoader.hpp"
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#include "Camera/CBallCamera.hpp"
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#include "World/CPlayer.hpp"
#include "World/CScriptCameraHint.hpp"
#include "TCastTo.hpp"
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namespace urde {
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SSpindleProperty::SSpindleProperty(CInputStream& in) {
x4_input = ESpindleInput(in.readUint32Big());
x0_flags = ScriptLoader::LoadParameterFlags(in);
x8_lowOut = in.readFloatBig();
xc_highOut = in.readFloatBig();
x10_lowIn = in.readFloatBig();
x14_highIn = in.readFloatBig();
switch (x4_input) {
case ESpindleInput::HintBallAngle:
case ESpindleInput::HintBallRightAngle:
case ESpindleInput::HintBallLeftAngle:
x10_lowIn = zeus::degToRad(x10_lowIn);
x14_highIn = zeus::degToRad(x14_highIn);
break;
default:
break;
}
}
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CScriptSpindleCamera::CScriptSpindleCamera(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, u32 flags, float hintToCamDistMin,
float hintToCamDistMax, float hintToCamVOffMin, float hintToCamVOffMax,
const SSpindleProperty& targetHintToCamDeltaAngleVel,
const SSpindleProperty& deltaAngleScaleWithCamDist,
const SSpindleProperty& hintToCamDist,
const SSpindleProperty& distOffsetFromBallDist,
const SSpindleProperty& hintBallToCamAzimuth,
const SSpindleProperty& unused,
const SSpindleProperty& maxHintBallToCamAzimuth,
const SSpindleProperty& camLookRelAzimuth,
const SSpindleProperty& lookPosZOffset,
const SSpindleProperty& camPosZOffset,
const SSpindleProperty& clampedAzimuthFromHintDir,
const SSpindleProperty& dampingAzimuthSpeed,
const SSpindleProperty& targetHintToCamDeltaAngleVelRange,
const SSpindleProperty& deleteHintBallDist,
const SSpindleProperty& recoverClampedAzimuthFromHintDir)
: CGameCamera(uid, active, name, info, xf, CCameraManager::ThirdPersonFOV(), CCameraManager::NearPlane(),
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CCameraManager::FarPlane(), CCameraManager::Aspect(), kInvalidUniqueId, false, 0)
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, x188_flags(flags)
, x1b0_hintToCamDistMin(hintToCamDistMin)
, x1b4_hintToCamDistMax(hintToCamDistMax)
, x1b8_hintToCamVOffMin(hintToCamVOffMin)
, x1bc_hintToCamVOffMax(hintToCamVOffMax)
, x1c0_targetHintToCamDeltaAngleVel(targetHintToCamDeltaAngleVel)
, x1d8_deltaAngleScaleWithCamDist(deltaAngleScaleWithCamDist)
, x1f0_hintToCamDist(hintToCamDist)
, x208_distOffsetFromBallDist(distOffsetFromBallDist)
, x220_hintBallToCamAzimuth(hintBallToCamAzimuth)
, x238_unused(unused)
, x250_maxHintBallToCamAzimuth(maxHintBallToCamAzimuth)
, x268_camLookRelAzimuth(camLookRelAzimuth)
, x280_lookPosZOffset(lookPosZOffset)
, x298_camPosZOffset(camPosZOffset)
, x2b0_clampedAzimuthFromHintDir(clampedAzimuthFromHintDir)
, x2c8_dampingAzimuthSpeed(dampingAzimuthSpeed)
, x2e0_targetHintToCamDeltaAngleVelRange(targetHintToCamDeltaAngleVelRange)
, x2f8_deleteHintBallDist(deleteHintBallDist)
, x310_recoverClampedAzimuthFromHintDir(recoverClampedAzimuthFromHintDir)
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, x330_lookDir(xf.basis[1]) {}
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void CScriptSpindleCamera::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptSpindleCamera::ProcessInput(const CFinalInput& input, CStateManager& mgr) {
// Empty
}
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void CScriptSpindleCamera::Reset(const zeus::CTransform& xf, CStateManager& mgr) {
const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr);
if (!GetActive() || hint == nullptr)
return;
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x33c_24_inResetThink = true;
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mgr.GetCameraManager()->GetBallCamera()->UpdateLookAtPosition(0.01f, mgr);
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Think(0.01f, mgr);
x33c_24_inResetThink = false;
}
void CScriptSpindleCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
CGameCamera::AcceptScriptMsg(msg, sender, mgr);
}
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float SSpindleProperty::GetValue(float inVar) const {
if (x4_input == ESpindleInput::Constant)
return x8_lowOut;
float reflectRange = x14_highIn - x10_lowIn;
if (zeus::close_enough(reflectRange, 0.f))
return x8_lowOut;
float reflectedVar = inVar;
if (x0_flags & 0x1 && inVar > x14_highIn)
reflectedVar = x14_highIn - (inVar - x14_highIn);
if (x0_flags & 0x2 && inVar < x10_lowIn)
reflectedVar = x10_lowIn + (x10_lowIn - inVar);
float outRange = xc_highOut - x8_lowOut;
float res = (reflectedVar - x10_lowIn) * outRange / reflectRange + x8_lowOut;
if (x8_lowOut < xc_highOut)
return zeus::clamp(x8_lowOut, res, xc_highOut);
else
return zeus::clamp(xc_highOut, res, x8_lowOut);
}
void CScriptSpindleCamera::Think(float dt, CStateManager& mgr) {
const CScriptCameraHint* hint = mgr.GetCameraManager()->GetCameraHint(mgr);
if (!GetActive() || hint == nullptr)
return;
zeus::CVector3f hintPos = hint->GetTranslation();
zeus::CVector2f lookAheadPos = mgr.GetCameraManager()->GetBallCamera()->GetLookPosAhead().toVec2f();
zeus::CVector3f hintToCamDir = GetTranslation() - hintPos;
hintToCamDir.z() = 0.f;
zeus::CVector3f ballPos = mgr.GetPlayer().GetBallPosition();
zeus::CVector3f hintToBallDir = ballPos - hintPos;
float hintToBallVOff = hintToBallDir.z();
hintToBallDir.z() = 0.f;
zeus::CVector3f hintDir = hint->GetTransform().basis[1];
hintDir.z() = 0.f;
if (hintDir.canBeNormalized())
hintDir.normalize();
else
hintDir = zeus::CVector3f::skForward;
float hintToBallDist = 0.f;
if (hintToBallDir.canBeNormalized()) {
hintToBallDist = hintToBallDir.magnitude();
hintToBallDir.normalize();
} else {
hintToBallDir = hintDir;
}
x18c_inVars.clear();
x18c_inVars.push_back(0.f); // Zero
x18c_inVars.push_back(hintToBallDist); // HintToBallDist
x18c_inVars.push_back(std::fabs(hintToBallVOff)); // HintToBallVOff
float hintBallAngle = std::fabs(std::acos(zeus::clamp(-1.f, hintToBallDir.dot(hintDir), 1.f)));
x18c_inVars.push_back(hintBallAngle); // HintBallAngle
float hintBallCross = hintToBallDir.toVec2f().cross(hintDir.toVec2f());
if (hintBallCross >= 0.f) {
x18c_inVars.push_back(hintBallAngle); // HintBallRightAngle
x18c_inVars.push_back(2.f * M_PIF - hintBallAngle); // HintBallLeftAngle
} else {
x18c_inVars.push_back(2.f * M_PIF - hintBallAngle); // HintBallRightAngle
x18c_inVars.push_back(hintBallAngle); // HintBallLeftAngle
}
zeus::CVector3f hintDelta = hint->GetTranslation() - hint->GetOriginalTransform().origin;
float hintDeltaVOff = std::fabs(hintDelta.z());
hintDelta.z() = 0.f;
x18c_inVars.push_back(hintDelta.canBeNormalized() ? hintDelta.magnitude() : 0.f); // HintDeltaDist
x18c_inVars.push_back(hintDeltaVOff); // HintDeltaVOff
if ((x188_flags & 0x2000) && hintToBallDist >
x2f8_deleteHintBallDist.GetValue(GetInVar(x2f8_deleteHintBallDist))) {
if (hint->GetDelegatedCamera() == GetUniqueId())
mgr.GetCameraManager()->DeleteCameraHint(hint->GetUniqueId(), mgr);
} else {
if (!(x188_flags & 0x800))
hintToBallDir = hintDir;
if (x188_flags & 0x20) {
if (!x32c_outsideClampedAzimuth) {
if (hintBallAngle > x2b0_clampedAzimuthFromHintDir.GetValue(GetInVar(x2b0_clampedAzimuthFromHintDir))) {
x330_lookDir = hintToBallDir;
x32c_outsideClampedAzimuth = true;
}
} else {
float hintCamCross = hintToCamDir.toVec2f().cross(hintDir.toVec2f());
if ((hintBallAngle < x310_recoverClampedAzimuthFromHintDir.
GetValue(GetInVar(x310_recoverClampedAzimuthFromHintDir)) && hintBallCross * hintCamCross < 0.f) ||
hintBallAngle <= x2b0_clampedAzimuthFromHintDir.GetValue(GetInVar(x2b0_clampedAzimuthFromHintDir))) {
x32c_outsideClampedAzimuth = false;
} else {
hintToBallDir = x330_lookDir;
}
}
}
float newHintToCamDist = x1f0_hintToCamDist.GetValue(GetInVar(x1f0_hintToCamDist));
if (x188_flags & 0x40)
newHintToCamDist = hintToBallDist +
x208_distOffsetFromBallDist.GetValue(GetInVar(x208_distOffsetFromBallDist));
newHintToCamDist = zeus::clamp(x1b0_hintToCamDistMin, newHintToCamDist, x1b4_hintToCamDistMax);
zeus::CVector3f newCamPos = GetTranslation();
float hintToCamDist = hintToCamDir.magnitude();
if (hintToCamDir.canBeNormalized()) {
hintToCamDir.normalize();
} else {
hintToCamDir = hintDir;
hintToCamDist = x1f0_hintToCamDist.GetValue(GetInVar(x1f0_hintToCamDist));
}
float hintBallToCamTargetAzimuth =
x220_hintBallToCamAzimuth.GetValue(GetInVar(x220_hintBallToCamAzimuth));
if (!(x188_flags & 0x4000) && hintToCamDir.cross(hintToBallDir).z() >= 0.f)
hintBallToCamTargetAzimuth = -hintBallToCamTargetAzimuth;
zeus::CQuaternion hintBallToCamTargetAzimuthQuat;
hintBallToCamTargetAzimuthQuat.rotateZ(hintBallToCamTargetAzimuth);
zeus::CVector3f targetHintToCam = hintBallToCamTargetAzimuthQuat.transform(hintToBallDir);
zeus::CVector3f newHintToCamDir = hintToCamDir;
float hintToCamDeltaAngleRange = std::fabs(std::acos(zeus::clamp(-1.f, hintToCamDir.dot(targetHintToCam), 1.f)));
float hintToCamDeltaAngleSpeedFactor =
zeus::clamp(-1.f, hintToCamDeltaAngleRange /
x2c8_dampingAzimuthSpeed.GetValue(GetInVar(x2c8_dampingAzimuthSpeed)), 1.f);
float targetHintToCamDeltaAngleVel =
x1c0_targetHintToCamDeltaAngleVel.GetValue(GetInVar(x1c0_targetHintToCamDeltaAngleVel));
if (x188_flags & 0x100)
targetHintToCamDeltaAngleVel = zeus::clamp(-targetHintToCamDeltaAngleVel,
x1d8_deltaAngleScaleWithCamDist.GetValue(GetInVar(x1d8_deltaAngleScaleWithCamDist)) / hintToCamDist,
targetHintToCamDeltaAngleVel);
if ((hintToBallDir.cross(hintToCamDir).z() >= 0.f && targetHintToCam.cross(hintToCamDir).z() < 0.f) ||
(hintToBallDir.cross(hintToCamDir).z() < 0.f && targetHintToCam.cross(hintToCamDir).z() >= 0.f)) {
float targetHintToCamDeltaAngleVelRange =
x2e0_targetHintToCamDeltaAngleVelRange.GetValue(GetInVar(x2e0_targetHintToCamDeltaAngleVelRange));
targetHintToCamDeltaAngleVel = zeus::clamp(-targetHintToCamDeltaAngleVelRange,
targetHintToCamDeltaAngleVel, targetHintToCamDeltaAngleVelRange);
}
zeus::CVector3f camToBall = ballPos - GetTranslation();
camToBall.z() = 0.f;
float targetHintToCamDeltaAngle = targetHintToCamDeltaAngleVel * dt * hintToCamDeltaAngleSpeedFactor;
float camToBallDist = 0.f;
if (camToBall.canBeNormalized())
camToBallDist = camToBall.magnitude();
targetHintToCamDeltaAngle *= (1.f - zeus::clamp(0.f, (camToBallDist - 2.f) * 0.5f, 1.f)) * 10.f + 1.f;
targetHintToCamDeltaAngle = zeus::clamp(-hintToCamDeltaAngleRange,
targetHintToCamDeltaAngle, hintToCamDeltaAngleRange);
if (std::fabs(zeus::clamp(-1.f, hintToCamDir.dot(targetHintToCam), 1.f)) < 0.99999f)
newHintToCamDir = zeus::CQuaternion::lookAt(hintToCamDir, targetHintToCam,
targetHintToCamDeltaAngle).transform(hintToCamDir);
float hintBallToCamAzimuth = std::acos(zeus::clamp(-1.f, hintToBallDir.dot(newHintToCamDir), 1.f));
if (x188_flags & 0x10) {
if (std::fabs(hintBallToCamAzimuth) <
x220_hintBallToCamAzimuth.GetValue(GetInVar(x220_hintBallToCamAzimuth)) ||
(x188_flags & 0x8) || x33c_24_inResetThink)
newHintToCamDir = targetHintToCam;
}
float maxHintBallToCamAzimuth = x250_maxHintBallToCamAzimuth.GetValue(GetInVar(x250_maxHintBallToCamAzimuth));
if (std::fabs(hintBallToCamAzimuth) > maxHintBallToCamAzimuth) {
x328_maxAzimuthInterpTimer += dt;
if (x328_maxAzimuthInterpTimer < 3.f) {
float ballToCamAzimuthInterp = zeus::clamp(-1.f, x328_maxAzimuthInterpTimer / 3.f, 1.f);
float hintBallToCamAzimuthDelta = std::fabs(maxHintBallToCamAzimuth - hintBallToCamAzimuth);
if (hintToBallDir.cross(newHintToCamDir).z() > 0.f)
hintBallToCamAzimuthDelta = -hintBallToCamAzimuthDelta;
zeus::CQuaternion hintBallToCamAzimuthQuat;
hintBallToCamAzimuthQuat.rotateZ(hintBallToCamAzimuthDelta * ballToCamAzimuthInterp);
newHintToCamDir = hintBallToCamAzimuthQuat.transform(newHintToCamDir);
} else {
zeus::CQuaternion hintBallToCamAzimuthQuat;
if (hintBallToCamTargetAzimuth > 0.f)
hintBallToCamAzimuthQuat.rotateZ(maxHintBallToCamAzimuth);
else
hintBallToCamAzimuthQuat.rotateZ(-maxHintBallToCamAzimuth);
newHintToCamDir = hintBallToCamAzimuthQuat.transform(hintToBallDir);
}
} else {
x328_maxAzimuthInterpTimer = 0.f;
}
if (x188_flags & 0x20) {
zeus::CVector3f hintDir2 = hint->GetTransform().basis[1];
hintDir2.z() = 0.f;
if (hintDir2.canBeNormalized()) {
hintDir2.normalize();
float hintCamAzimuth = std::fabs(std::acos(zeus::clamp(-1.f, hintDir2.dot(newHintToCamDir), 1.f)));
float hintCamAzimuthRange =
x2b0_clampedAzimuthFromHintDir.GetValue(GetInVar(x2b0_clampedAzimuthFromHintDir));
hintCamAzimuth = zeus::clamp(-hintCamAzimuthRange, hintCamAzimuth, hintCamAzimuthRange);
if (hintDir2.cross(newHintToCamDir).z() < 0.f)
hintCamAzimuth = -hintCamAzimuth;
zeus::CQuaternion hintCamAzimuthQuat;
hintCamAzimuthQuat.rotateZ(hintCamAzimuth);
newHintToCamDir = hintCamAzimuthQuat.transform(hintDir2);
}
}
newCamPos = hintPos + newHintToCamDir * newHintToCamDist;
if (x188_flags & 0x80)
newCamPos.z() = ballPos.z() + x298_camPosZOffset.GetValue(GetInVar(x298_camPosZOffset));
else
newCamPos.z() = hintPos.z() + x298_camPosZOffset.GetValue(GetInVar(x298_camPosZOffset));
newCamPos.z() = zeus::clamp(x1b8_hintToCamVOffMin, newCamPos.z() - hintPos.z(), x1bc_hintToCamVOffMax) +
hintPos.z();
float lookPosZ;
if (x188_flags & 0x200)
lookPosZ = ballPos.z() + x280_lookPosZOffset.GetValue(GetInVar(x280_lookPosZOffset));
else
lookPosZ = hintPos.z() + x280_lookPosZOffset.GetValue(GetInVar(x280_lookPosZOffset));
zeus::CVector3f newLookDelta(lookAheadPos - newCamPos.toVec2f(), lookPosZ - newCamPos.z());
zeus::CVector3f newLookDirFlat = newLookDelta;
newLookDirFlat.z() = 0.f;
if (newLookDirFlat.canBeNormalized()) {
float newLookDistFlat = newLookDirFlat.magnitude();
newLookDirFlat.normalize();
float camLookRelAzimuth = -x268_camLookRelAzimuth.GetValue(GetInVar(x268_camLookRelAzimuth));
zeus::CVector3f newHintToCamDirFlat = newCamPos - hintPos;
newHintToCamDirFlat.z() = 0.f;
if (newHintToCamDirFlat.canBeNormalized())
newHintToCamDirFlat.normalize();
else
newHintToCamDirFlat = zeus::CVector3f::skForward;
if (newHintToCamDirFlat.cross(hintToBallDir).z() >= 0.f)
camLookRelAzimuth = -camLookRelAzimuth;
if (x188_flags & 0x1000)
camLookRelAzimuth *= zeus::clamp(-1.f, std::acos(std::fabs(
zeus::clamp(-1.f, hintToBallDir.dot(newHintToCamDirFlat), 1.f))) / zeus::degToRad(10.f), 1.f);
zeus::CQuaternion azimuthQuat;
azimuthQuat.rotateZ(camLookRelAzimuth);
lookAheadPos = azimuthQuat.transform(newLookDirFlat).toVec2f() * std::cos(camLookRelAzimuth) * newLookDistFlat +
newCamPos.toVec2f();
}
newLookDelta = zeus::CVector3f(lookAheadPos, lookPosZ) - newCamPos;
if (x188_flags & 0x1)
newLookDelta = zeus::CVector3f(hintPos.toVec2f() - newCamPos.toVec2f(), newLookDelta.z());
if (x188_flags & 0x2)
newLookDelta = lookAheadPos - hintPos.toVec2f();
if (newLookDelta.canBeNormalized())
SetTransform(zeus::lookAt(newCamPos, newCamPos + newLookDelta.normalized()));
}
}
void CScriptSpindleCamera::Render(const CStateManager&) const {
// Empty
}
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} // namespace urde