metaforce/Runtime/MP1/CMessageScreen.hpp

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#pragma once
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#include "Runtime/CToken.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/GuiSys/CGuiFrame.hpp"
#include "Runtime/GuiSys/CStringTable.hpp"
#include <zeus/CVector3f.hpp>
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namespace urde {
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struct CFinalInput;
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class CGuiModel;
class CGuiTextPane;
class CGuiWidget;
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namespace MP1 {
class CMessageScreen {
TLockedToken<CStringTable> x0_msg;
TLockedToken<CGuiFrame> xc_msgScreen;
CGuiFrame* x18_loadedMsgScreen = nullptr;
CGuiTextPane* x1c_textpane_message = nullptr;
CGuiWidget* x20_basewidget_top = nullptr;
CGuiWidget* x24_basewidget_center = nullptr;
CGuiWidget* x28_basewidget_bottom = nullptr;
CGuiModel* x2c_model_abutton = nullptr;
CGuiModel* x30_model_top = nullptr;
CGuiModel* x34_model_center = nullptr;
CGuiModel* x38_model_bottom = nullptr;
CGuiModel* x3c_model_bg = nullptr;
CGuiModel* x40_model_videoband = nullptr;
zeus::CVector3f x44_topPos;
zeus::CVector3f x50_bottomPos;
zeus::CVector3f x5c_videoBandPos;
float x68_videoBandOffset = 10.f;
u32 x6c_page = 0;
float x70_blurAmt = 0.f;
float x74_delayTime;
bool x78_24_exit : 1;
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public:
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CMessageScreen(CAssetId msg, float time);
void ProcessControllerInput(const CFinalInput& input);
bool Update(float dt, float blurAmt);
void Draw() const;
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};
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} // namespace MP1
} // namespace urde