metaforce/Runtime/Character/CModelData.cpp

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#include "Runtime/Character/CModelData.hpp"
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#include "Editor/ProjectManager.hpp"
#include "Runtime/CPlayerState.hpp"
#include "Runtime/CStateManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/Character/CActorLights.hpp"
#include "Runtime/Character/CAdditiveAnimPlayback.hpp"
#include "Runtime/Character/CAnimData.hpp"
#include "Runtime/Character/CAssetFactory.hpp"
#include "Runtime/Character/CCharacterFactory.hpp"
#include "Runtime/Character/IAnimReader.hpp"
#include "Runtime/Graphics/CGraphics.hpp"
#include "Runtime/Graphics/CSkinnedModel.hpp"
#include "Runtime/Graphics/CVertexMorphEffect.hpp"
#include <logvisor/logvisor.hpp>
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namespace urde {
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static logvisor::Module Log("urde::CModelData");
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CModelData::~CModelData() = default;
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CModelData::CModelData() {}
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CModelData CModelData::CModelDataNull() { return CModelData(); }
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CModelData::CModelData(const CStaticRes& res, int instCount) : x0_scale(res.GetScale()), m_drawInstCount(instCount) {
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x1c_normalModel = g_SimplePool->GetObj({SBIG('CMDL'), res.GetId()});
if (!x1c_normalModel)
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Log.report(logvisor::Fatal, FMT_STRING("unable to find CMDL {}"), res.GetId());
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m_normalModelInst = x1c_normalModel->MakeNewInstance(0, instCount);
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}
CModelData::CModelData(const CAnimRes& res, int instCount) : x0_scale(res.GetScale()), m_drawInstCount(instCount) {
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TToken<CCharacterFactory> factory = g_CharFactoryBuilder->GetFactory(res);
x10_animData =
factory->CreateCharacter(res.GetCharacterNodeId(), res.CanLoop(), factory, res.GetDefaultAnim(), instCount);
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}
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SAdvancementDeltas CModelData::GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const {
if (x10_animData)
return x10_animData->GetAdvancementDeltas(a, b);
else
return {};
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}
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void CModelData::Render(const CStateManager& stateMgr, const zeus::CTransform& xf, const CActorLights* lights,
const CModelFlags& drawFlags) {
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Render(GetRenderingModel(stateMgr), xf, lights, drawFlags);
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}
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bool CModelData::IsLoaded(int shaderIdx) const {
if (x10_animData) {
if (!x10_animData->xd8_modelData->GetModel()->IsLoaded(shaderIdx))
return false;
if (const CSkinnedModel* model = x10_animData->xf4_xrayModel.get())
if (!model->GetModel()->IsLoaded(shaderIdx))
return false;
if (const CSkinnedModel* model = x10_animData->xf8_infraModel.get())
if (!model->GetModel()->IsLoaded(shaderIdx))
return false;
}
if (const CModel* model = x1c_normalModel.GetObj())
if (!model->IsLoaded(shaderIdx))
return false;
if (const CModel* model = x2c_xrayModel.GetObj())
if (!model->IsLoaded(shaderIdx))
return false;
if (const CModel* model = x3c_infraModel.GetObj())
if (!model->IsLoaded(shaderIdx))
return false;
return true;
}
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u32 CModelData::GetNumMaterialSets() const {
if (x10_animData)
return x10_animData->GetModelData()->GetModel()->GetNumMaterialSets();
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if (x1c_normalModel)
return x1c_normalModel->GetNumMaterialSets();
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return 1;
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}
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CModelData::EWhichModel CModelData::GetRenderingModel(const CStateManager& stateMgr) {
switch (stateMgr.GetPlayerState()->GetActiveVisor(stateMgr)) {
case CPlayerState::EPlayerVisor::XRay:
return CModelData::EWhichModel::XRay;
case CPlayerState::EPlayerVisor::Thermal:
if (stateMgr.GetThermalDrawFlag() == EThermalDrawFlag::Cold)
return CModelData::EWhichModel::Thermal;
return CModelData::EWhichModel::ThermalHot;
default:
return CModelData::EWhichModel::Normal;
}
}
CSkinnedModel& CModelData::PickAnimatedModel(EWhichModel which) const {
CSkinnedModel* ret = nullptr;
switch (which) {
case EWhichModel::XRay:
ret = x10_animData->xf4_xrayModel.get();
break;
case EWhichModel::Thermal:
case EWhichModel::ThermalHot:
ret = x10_animData->xf8_infraModel.get();
break;
default:
break;
}
if (ret)
return *ret;
return *x10_animData->xd8_modelData.GetObj();
}
const std::unique_ptr<CBooModel>& CModelData::PickStaticModel(EWhichModel which) const {
const std::unique_ptr<CBooModel>* ret = nullptr;
switch (which) {
case EWhichModel::XRay:
ret = &m_xrayModelInst;
break;
case EWhichModel::Thermal:
case EWhichModel::ThermalHot:
ret = &m_infraModelInst;
break;
default:
break;
}
if (ret && *ret)
return *ret;
return m_normalModelInst;
}
void CModelData::SetXRayModel(const std::pair<CAssetId, CAssetId>& modelSkin) {
if (modelSkin.first.IsValid()) {
if (g_ResFactory->GetResourceTypeById(modelSkin.first) == SBIG('CMDL')) {
if (x10_animData && modelSkin.second.IsValid() &&
g_ResFactory->GetResourceTypeById(modelSkin.second) == SBIG('CSKR')) {
x10_animData->SetXRayModel(g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first}),
g_SimplePool->GetObj({SBIG('CSKR'), modelSkin.second}));
} else {
x2c_xrayModel = g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first});
if (!x2c_xrayModel)
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Log.report(logvisor::Fatal, FMT_STRING("unable to find CMDL {}"), modelSkin.first);
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m_xrayModelInst = x2c_xrayModel->MakeNewInstance(0, m_drawInstCount);
}
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}
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}
}
void CModelData::SetInfraModel(const std::pair<CAssetId, CAssetId>& modelSkin) {
if (modelSkin.first.IsValid()) {
if (g_ResFactory->GetResourceTypeById(modelSkin.first) == SBIG('CMDL')) {
if (x10_animData && modelSkin.second.IsValid() &&
g_ResFactory->GetResourceTypeById(modelSkin.second) == SBIG('CSKR')) {
x10_animData->SetInfraModel(g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first}),
g_SimplePool->GetObj({SBIG('CSKR'), modelSkin.second}));
} else {
x3c_infraModel = g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first});
if (!x3c_infraModel)
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Log.report(logvisor::Fatal, FMT_STRING("unable to find CMDL {}"), modelSkin.first);
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m_infraModelInst = x3c_infraModel->MakeNewInstance(0, m_drawInstCount);
}
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}
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}
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}
bool CModelData::IsDefinitelyOpaque(EWhichModel which) const {
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if (x10_animData) {
CSkinnedModel& model = PickAnimatedModel(which);
return model.GetModelInst()->IsOpaque();
} else {
const auto& model = PickStaticModel(which);
return model->IsOpaque();
}
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}
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bool CModelData::GetIsLoop() const {
if (!x10_animData)
return false;
return x10_animData->GetIsLoop();
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}
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float CModelData::GetAnimationDuration(int idx) const {
if (!x10_animData)
return 0.f;
return x10_animData->GetAnimationDuration(idx);
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}
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void CModelData::EnableLooping(bool enable) {
if (!x10_animData)
return;
x10_animData->EnableLooping(enable);
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}
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void CModelData::AdvanceParticles(const zeus::CTransform& xf, float dt, CStateManager& stateMgr) {
if (!x10_animData)
return;
x10_animData->AdvanceParticles(xf, dt, x0_scale, stateMgr);
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}
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zeus::CAABox CModelData::GetBounds() const {
if (x10_animData) {
return x10_animData->GetBoundingBox(zeus::CTransform::Scale(x0_scale));
} else {
const zeus::CAABox& aabb = x1c_normalModel->GetAABB();
return zeus::CAABox(aabb.min * x0_scale, aabb.max * x0_scale);
}
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}
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zeus::CAABox CModelData::GetBounds(const zeus::CTransform& xf) const {
zeus::CTransform xf2 = xf * zeus::CTransform::Scale(x0_scale);
if (x10_animData)
return x10_animData->GetBoundingBox(xf2);
else
return x1c_normalModel->GetAABB().getTransformedAABox(xf2);
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}
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zeus::CTransform CModelData::GetScaledLocatorTransformDynamic(std::string_view name, const CCharAnimTime* time) const {
zeus::CTransform xf = GetLocatorTransformDynamic(name, time);
xf.origin *= x0_scale;
return xf;
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}
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zeus::CTransform CModelData::GetScaledLocatorTransform(std::string_view name) const {
zeus::CTransform xf = GetLocatorTransform(name);
xf.origin *= x0_scale;
return xf;
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}
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zeus::CTransform CModelData::GetLocatorTransformDynamic(std::string_view name, const CCharAnimTime* time) const {
if (x10_animData)
return x10_animData->GetLocatorTransform(name, time);
else
return {};
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}
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zeus::CTransform CModelData::GetLocatorTransform(std::string_view name) const {
if (x10_animData)
return x10_animData->GetLocatorTransform(name, nullptr);
else
return {};
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}
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SAdvancementDeltas CModelData::AdvanceAnimationIgnoreParticles(float dt, CRandom16& rand, bool advTree) {
if (x10_animData)
return x10_animData->AdvanceIgnoreParticles(dt, rand, advTree);
else
return {};
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}
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SAdvancementDeltas CModelData::AdvanceAnimation(float dt, CStateManager& stateMgr, TAreaId aid, bool advTree) {
if (x10_animData)
return x10_animData->Advance(dt, x0_scale, stateMgr, aid, advTree);
else
return {};
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}
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bool CModelData::IsAnimating() const {
if (!x10_animData)
return false;
return x10_animData->IsAnimating();
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}
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bool CModelData::IsInFrustum(const zeus::CTransform& xf, const zeus::CFrustum& frustum) const {
if (!x10_animData && !x1c_normalModel)
return true;
return frustum.aabbFrustumTest(GetBounds(xf));
}
void CModelData::RenderParticles(const zeus::CFrustum& frustum) const {
if (x10_animData)
x10_animData->RenderAuxiliary(frustum);
}
void CModelData::Touch(EWhichModel which, int shaderIdx) const {
if (x10_animData)
x10_animData->Touch(PickAnimatedModel(which), shaderIdx);
else
PickStaticModel(which)->Touch(shaderIdx);
}
void CModelData::Touch(const CStateManager& stateMgr, int shaderIdx) const {
Touch(GetRenderingModel(stateMgr), shaderIdx);
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}
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void CModelData::RenderThermal(const zeus::CColor& mulColor, const zeus::CColor& addColor,
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const CModelFlags& flags) const {
CModelFlags drawFlags = flags;
drawFlags.x4_color *= mulColor;
drawFlags.addColor = addColor;
drawFlags.m_extendedShader = EExtendedShader::Thermal;
if (x10_animData) {
CSkinnedModel& model = PickAnimatedModel(EWhichModel::ThermalHot);
x10_animData->SetupRender(model, drawFlags, {}, nullptr);
model.Draw(drawFlags);
} else {
const auto& model = PickStaticModel(EWhichModel::ThermalHot);
model->Draw(drawFlags, nullptr, nullptr);
}
}
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void CModelData::RenderThermal(const zeus::CTransform& xf, const zeus::CColor& mulColor, const zeus::CColor& addColor,
const CModelFlags& flags) const {
CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale));
CGraphics::DisableAllLights();
RenderThermal(mulColor, addColor, flags);
}
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void CModelData::RenderUnsortedParts(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
const CModelFlags& drawFlags) {
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if ((x14_25_sortThermal && which == EWhichModel::ThermalHot) || x10_animData || !x1c_normalModel ||
drawFlags.x0_blendMode > 4) {
x14_24_renderSorted = false;
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return;
}
CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale));
const auto& model = PickStaticModel(which);
if (lights) {
lights->ActivateLights(*model);
} else {
std::vector<CLight> useLights;
useLights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, x18_ambientColor));
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model->ActivateLights(useLights);
}
model->DrawNormal(drawFlags, nullptr, nullptr);
// Set ambient to white
CGraphics::DisableAllLights();
x14_24_renderSorted = true;
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}
void CModelData::Render(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
const CModelFlags& drawFlags) {
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if (x14_25_sortThermal && which == EWhichModel::ThermalHot) {
zeus::CColor mul(drawFlags.x4_color.a(), drawFlags.x4_color.a());
RenderThermal(xf, mul, {0.f, 0.f, 0.f, 0.25f}, drawFlags);
} else {
CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale));
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if (x10_animData) {
CSkinnedModel& model = PickAnimatedModel(which);
if (lights) {
lights->ActivateLights(*model.GetModelInst());
} else {
std::vector<CLight> useLights;
useLights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, x18_ambientColor));
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model.GetModelInst()->ActivateLights(useLights);
}
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x10_animData->Render(model, drawFlags, std::nullopt, nullptr);
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} else {
const auto& model = PickStaticModel(which);
if (lights) {
lights->ActivateLights(*model);
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} else {
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std::vector<CLight> useLights;
useLights.push_back(CLight::BuildLocalAmbient(zeus::skZero3f, x18_ambientColor));
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model->ActivateLights(useLights);
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}
if (x14_24_renderSorted)
model->DrawAlpha(drawFlags, nullptr, nullptr);
else
model->Draw(drawFlags, nullptr, nullptr);
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}
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// Set ambient to white
CGraphics::DisableAllLights();
x14_24_renderSorted = false;
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}
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}
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void CModelData::InvSuitDraw(EWhichModel which, const zeus::CTransform& xf, const CActorLights* lights,
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const zeus::CColor& alphaColor, const zeus::CColor& additiveColor) {
CGraphics::SetModelMatrix(xf * zeus::CTransform::Scale(x0_scale));
if (x10_animData) {
CSkinnedModel& model = PickAnimatedModel(which);
model.GetModelInst()->DisableAllLights();
CModelFlags flags = {};
/* Z-prime */
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
flags.x4_color = zeus::skWhite;
x10_animData->Render(model, flags, std::nullopt, nullptr);
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/* Normal Blended */
lights->ActivateLights(*model.GetModelInst());
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
flags.x4_color = alphaColor;
x10_animData->Render(model, flags, std::nullopt, nullptr);
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/* Selection Additive */
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
flags.x4_color = additiveColor;
x10_animData->Render(model, flags, std::nullopt, nullptr);
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} else {
CBooModel& model = *PickStaticModel(which);
model.DisableAllLights();
CModelFlags flags = {};
/* Z-prime */
flags.m_extendedShader = EExtendedShader::SolidColorBackfaceCullLEqualAlphaOnly;
flags.x4_color = zeus::skWhite;
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model.Draw(flags, nullptr, nullptr);
/* Normal Blended */
lights->ActivateLights(model);
flags.m_extendedShader = EExtendedShader::ForcedAlpha;
flags.x4_color = alphaColor;
model.Draw(flags, nullptr, nullptr);
/* Selection Additive */
flags.m_extendedShader = EExtendedShader::ForcedAdditive;
flags.x4_color = additiveColor;
model.Draw(flags, nullptr, nullptr);
}
}
void CModelData::DisintegrateDraw(const CStateManager& mgr, const zeus::CTransform& xf, const CTexture& tex,
const zeus::CColor& addColor, float t) {
DisintegrateDraw(GetRenderingModel(mgr), xf, tex, addColor, t);
}
void CModelData::DisintegrateDraw(EWhichModel which, const zeus::CTransform& xf, const CTexture& tex,
const zeus::CColor& addColor, float t) {
zeus::CTransform scaledXf = xf * zeus::CTransform::Scale(x0_scale);
CGraphics::SetModelMatrix(scaledXf);
CBooModel::SetDisintegrateTexture(tex.GetBooTexture());
CModelFlags flags(5, 0, 3, zeus::skWhite);
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flags.m_extendedShader = EExtendedShader::Disintegrate;
flags.addColor = addColor;
flags.addColor.a() = t; // Stash T value in here (shader does not care)
if (x10_animData) {
CSkinnedModel& sModel = PickAnimatedModel(which);
x10_animData->Render(sModel, flags, std::nullopt, nullptr);
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} else {
CBooModel& model = *PickStaticModel(which);
model.Draw(flags, nullptr, nullptr);
}
}
} // namespace urde