metaforce/Runtime/Character/CModelData.cpp

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2016-04-14 03:32:27 +00:00
#include "CModelData.hpp"
#include "CAnimData.hpp"
namespace urde
{
CModelData::CModelData() {}
CModelData::CModelData(const CStaticRes& res)
{
}
CModelData::CModelData(const CAnimRes& res)
{
}
zeus::CVector3f CModelData::GetAdvancementDeltas(const CCharAnimTime& a,
const CCharAnimTime& b) const
{
}
void CModelData::Render(const CStateManager& stateMgr, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags) const
{
}
void CModelData::GetRenderingModel(const CStateManager& stateMgr)
{
}
void CModelData::PickAnimatedModel(EWhichModel) const
{
}
void CModelData::PickStaticModel(EWhichModel) const
{
}
void CModelData::SetXRayModel(const std::pair<TResId, TResId>& modelSkin)
{
}
void CModelData::SetInfraModel(const std::pair<TResId, TResId>& modelSkin)
{
}
bool CModelData::IsDefinitelyOpaque(EWhichModel) const
{
}
bool CModelData::GetIsLoop() const
{
}
float CModelData::GetAnimationDuration(int) const
{
}
void CModelData::EnableLooping(bool)
{
}
void CModelData::AdvanceParticles(const zeus::CTransform& xf, float,
CStateManager& stateMgr)
{
}
zeus::CAABox CModelData::GetBounds() const
{
}
zeus::CAABox CModelData::GetBounds(const zeus::CTransform& xf) const
{
}
zeus::CTransform CModelData::GetScaledLocatorTransformDynamic(const std::string& name,
const CCharAnimTime* time) const
{
}
zeus::CTransform CModelData::GetScaledLocatorTransform(const std::string& name) const
{
}
zeus::CTransform CModelData::GetLocatorTransformDynamic(const std::string& name,
const CCharAnimTime* time) const
{
}
zeus::CTransform CModelData::GetLocatorTransform(const std::string& name) const
{
}
void CModelData::AdvanceAnimationIgnoreParticles(float dt, CRandom16&, bool)
{
}
void CModelData::AdvanceAnimation(float dt, CStateManager& stateMgr, bool)
{
}
bool CModelData::IsAnimating() const
{
}
bool CModelData::IsInFrustum(const zeus::CTransform& xf,
const CFrustumPlanes& frustum) const
{
}
void CModelData::RenderParticles(const CFrustumPlanes& frustum) const
{
}
void CModelData::Touch(EWhichModel, int) const
{
}
void CModelData::Touch(const CStateManager& stateMgr, int) const
{
}
void CModelData::RenderThermal(const zeus::CTransform& xf,
const zeus::CColor& a, const zeus::CColor& b) const
{
}
void CModelData::RenderUnsortedParts(EWhichModel, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags) const
{
}
void CModelData::Render(EWhichModel, const zeus::CTransform& xf,
const CActorLights* lights, const CModelFlags& drawFlags) const
{
}
}