metaforce/Runtime/Character/CCharacterInfo.hpp

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#pragma once
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#include <string>
#include <utility>
#include <vector>
#include "Runtime/IOStreams.hpp"
#include "Runtime/RetroTypes.hpp"
#include "Runtime/Character/CEffectComponent.hpp"
#include "Runtime/Character/CPASDatabase.hpp"
#include <zeus/CAABox.hpp>
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namespace urde {
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class CCharacterInfo {
friend class CAnimData;
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public:
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struct CParticleResData {
std::vector<CAssetId> x0_part;
std::vector<CAssetId> x10_swhc;
std::vector<CAssetId> x20_elsc;
std::vector<CAssetId> x30_elsc;
CParticleResData(CInputStream& in, u16 tableCount);
};
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private:
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u16 x0_tableCount;
std::string x4_name;
CAssetId x14_cmdl;
CAssetId x18_cskr;
CAssetId x1c_cinf;
std::vector<std::pair<s32, std::pair<std::string, std::string>>> x20_animInfo;
CPASDatabase x30_pasDatabase;
CParticleResData x44_partRes;
u32 x84_unk;
std::vector<std::pair<std::string, zeus::CAABox>> x88_aabbs;
std::vector<std::pair<std::string, std::vector<CEffectComponent>>> x98_effects;
CAssetId xa8_cmdlOverlay = 0;
CAssetId xac_cskrOverlay = 0;
std::vector<s32> xb0_animIdxs;
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public:
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CCharacterInfo(CInputStream& in);
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std::string_view GetCharacterName() const { return x4_name; }
CAssetId GetModelId() const { return x14_cmdl; }
CAssetId GetSkinRulesId() const { return x18_cskr; }
CAssetId GetCharLayoutInfoId() const { return x1c_cinf; }
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const std::vector<std::pair<std::string, zeus::CAABox>>& GetAnimBBoxList() const { return x88_aabbs; }
const std::vector<std::pair<std::string, std::vector<CEffectComponent>>>& GetEffectList() const {
return x98_effects;
}
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CAssetId GetIceModelId() const { return xa8_cmdlOverlay; }
CAssetId GetIceSkinRulesId() const { return xac_cskrOverlay; }
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const CParticleResData& GetParticleResData() const { return x44_partRes; }
s32 GetAnimationIndex(s32 idx) const { return xb0_animIdxs.at(idx); }
const CPASDatabase& GetPASDatabase() const { return x30_pasDatabase; }
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const s32 GetAnimationIndex(std::string_view) const;
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};
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} // namespace urde