metaforce/Runtime/Character/CMetaTransMetaAnim.cpp

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#include "CMetaTransMetaAnim.hpp"
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#include "CMetaAnimFactory.hpp"
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#include "CAnimTreeLoopIn.hpp"
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namespace urde {
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CMetaTransMetaAnim::CMetaTransMetaAnim(CInputStream& in) : x4_metaAnim(CMetaAnimFactory::CreateMetaAnim(in)) {}
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std::shared_ptr<CAnimTreeNode> CMetaTransMetaAnim::VGetTransitionTree(const std::weak_ptr<CAnimTreeNode>& a,
const std::weak_ptr<CAnimTreeNode>& b,
const CAnimSysContext& animSys) const {
std::shared_ptr<CAnimTreeNode> animNode =
x4_metaAnim->GetAnimationTree(animSys, CMetaAnimTreeBuildOrders::NoSpecialOrders());
return std::make_shared<CAnimTreeLoopIn>(a, b, animNode, animSys,
CAnimTreeLoopIn::CreatePrimitiveName(a, b, animNode));
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}
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} // namespace urde