metaforce/DataSpec/CMakeLists.txt

75 lines
2.5 KiB
CMake
Raw Normal View History

2015-08-18 05:54:43 +00:00
include_directories(${LIBPNG_INCLUDE_DIR} ${SQUISH_INCLUDE_DIR})
2015-07-07 03:22:44 +00:00
2015-07-09 06:40:55 +00:00
# Assembles a source/header pair list for use in a DNA library
2016-10-09 07:45:04 +00:00
macro(make_dnalist outlist subdir)
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/${subdir}")
2016-04-07 03:40:25 +00:00
foreach(type ${ARGN})
2015-08-17 23:46:41 +00:00
get_filename_component(dir ${type} DIRECTORY)
2015-08-18 23:07:46 +00:00
if(dir)
2016-10-09 07:45:04 +00:00
file(MAKE_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/${subdir}/${dir}")
2015-08-18 23:07:46 +00:00
set(dir "${dir}/")
endif()
2015-08-17 23:46:41 +00:00
get_filename_component(name ${type} NAME)
2016-10-09 07:45:04 +00:00
atdna("${subdir}/${dir}atdna_${name}.cpp" "${subdir}/${dir}${name}.hpp")
2015-08-17 23:46:41 +00:00
list(APPEND ${outlist}
2016-10-09 07:45:04 +00:00
${subdir}/${dir}atdna_${name}.cpp
${subdir}/${dir}${name}.hpp)
endforeach()
2015-07-09 06:40:55 +00:00
endmacro()
# Assembles source files together for the main DataSpecCommon library
macro(dataspec_add_list rel_path a_list)
unset(tmp_list)
foreach(path IN LISTS ${a_list})
if (IS_ABSOLUTE ${path})
list(APPEND tmp_list "${path}")
else()
list(APPEND tmp_list "${rel_path}/${path}")
endif()
endforeach(path)
2016-10-09 07:45:04 +00:00
set(${a_list} "${tmp_list}")
endmacro(dataspec_add_list)
2015-07-22 19:05:18 +00:00
include_directories(${ZLIB_INCLUDE_DIR} ${LZO_INCLUDE_DIR})
# Each game's DNA library
2016-10-09 07:45:04 +00:00
include(DNACommon/CMakeLists.txt)
include(DNAMP1/CMakeLists.txt)
include(DNAMP2/CMakeLists.txt)
include(DNAMP3/CMakeLists.txt)
2015-07-07 03:22:44 +00:00
# Embed master shader script
bintoc(RetroMasterShader.c Blender/RetroMasterShader.py RETRO_MASTER_SHADER)
2017-07-23 23:45:04 +00:00
# Download asset name databases
add_custom_command(OUTPUT AssetNameMap32.bin COMMAND ${CMAKE_COMMAND} ARGS -P
${CMAKE_CURRENT_SOURCE_DIR}/AssetMap32Download.cmake)
2017-07-13 11:39:52 +00:00
bintoc(AssetNameMap32.c ${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap32.bin ASSET_NAME_MP32)
2017-07-23 23:45:04 +00:00
add_custom_command(OUTPUT AssetNameMap64.bin COMMAND ${CMAKE_COMMAND} ARGS -P
${CMAKE_CURRENT_SOURCE_DIR}/AssetMap64Download.cmake)
2017-07-13 11:39:52 +00:00
bintoc(AssetNameMap64.c ${CMAKE_CURRENT_BINARY_DIR}/AssetNameMap64.bin ASSET_NAME_MP64)
# Each game's DataSpec implementation
2015-07-07 03:22:44 +00:00
add_library(RetroDataSpec
SpecBase.cpp
${DNACOMMON_SOURCES}
2015-07-07 03:22:44 +00:00
SpecMP1.cpp
${DNAMP1_SOURCES}
2016-10-09 07:45:04 +00:00
${ScriptObjectsMP1_SOURCES}
2015-07-07 03:22:44 +00:00
SpecMP2.cpp
${DNAMP2_SOURCES}
SpecMP3.cpp
${DNAMP3_SOURCES}
Blender/BlenderSupport.hpp
Blender/BlenderSupport.cpp
Blender/RetroMasterShader.py
2017-07-13 11:39:52 +00:00
AssetNameMap.hpp
AssetNameMap.cpp
AssetNameMap32.bin AssetNameMap32.c
AssetNameMap64.bin AssetNameMap64.c
RetroMasterShader.c)
2017-12-12 02:06:19 +00:00
if(COMMAND add_sanitizers)
add_sanitizers(RetroDataSpec)
endif()