metaforce/Runtime/World/CScriptDebris.hpp

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#ifndef __URDE_CSCRIPTDEBRIS_HPP__
#define __URDE_CSCRIPTDEBRIS_HPP__
#include "CPhysicsActor.hpp"
namespace urde
{
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class CElementGen;
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class CScriptDebris : public CPhysicsActor
{
public:
enum class EScaleType
{
};
enum class EOrientationType
{
};
private:
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float x270_;
float x274_;
bool x282_24_ : 1;
zeus::CVector3f x2c8_collisionNormal;
std::unique_ptr<CElementGen> x2d4_;
std::unique_ptr<CElementGen> x2d8_;
std::unique_ptr<CElementGen> x2dc_;
TReservedAverage<float, 8> x2e0_;
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public:
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CScriptDebris(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, CAssetId, const zeus::CVector3f&, float, const zeus::CVector3f&,
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const zeus::CColor&, float, float, float, EScaleType, bool, bool, bool);
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CScriptDebris(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, float, float, float, float, float, float, float, float, float,
const zeus::CColor&, const zeus::CColor&, float, const zeus::CVector3f&, const zeus::CVector3f&,
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float, float, const zeus::CVector3f&, CAssetId, const zeus::CVector3f&, bool, bool, EOrientationType, CAssetId,
const zeus::CVector3f&, bool, bool, EOrientationType, CAssetId, const zeus::CVector3f&, EOrientationType,
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bool, bool, bool, bool);
void Accept(IVisitor& visitor);
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rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
void CollidedWith(TUniqueId uid, const CCollisionInfoList&, CStateManager&);
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};
}
#endif // __URDE_CSCRIPTDEBRIS_HPP__