2017-04-02 03:03:37 +00:00
|
|
|
#include "CTargetingManager.hpp"
|
2017-10-29 06:21:52 +00:00
|
|
|
#include "Camera/CGameCamera.hpp"
|
|
|
|
#include "CStateManager.hpp"
|
|
|
|
#include "Graphics/CBooRenderer.hpp"
|
|
|
|
#include "GameGlobalObjects.hpp"
|
2017-04-02 03:03:37 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
namespace urde {
|
2017-04-02 03:03:37 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
CTargetingManager::CTargetingManager(const CStateManager& mgr) : x0_targetReticule(mgr) {}
|
2017-04-02 03:03:37 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
bool CTargetingManager::CheckLoadComplete() {
|
|
|
|
return (x0_targetReticule.CheckLoadComplete() && x21c_orbitPointMarker.CheckLoadComplete());
|
2017-04-03 01:39:23 +00:00
|
|
|
}
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
void CTargetingManager::Update(float dt, const CStateManager& stateMgr) {
|
|
|
|
x0_targetReticule.Update(dt, stateMgr);
|
|
|
|
x21c_orbitPointMarker.Update(dt, stateMgr);
|
2017-04-03 01:39:23 +00:00
|
|
|
}
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
void CTargetingManager::Draw(const CStateManager& mgr, bool hideLockon) const {
|
|
|
|
CGraphics::SetAmbientColor(zeus::CColor::skWhite);
|
|
|
|
CGraphics::DisableAllLights();
|
|
|
|
x21c_orbitPointMarker.Draw(mgr);
|
|
|
|
const CGameCamera* curCam = mgr.GetCameraManager()->GetCurrentCamera(mgr);
|
|
|
|
zeus::CTransform camXf = mgr.GetCameraManager()->GetCurrentCameraTransform(mgr);
|
|
|
|
CGraphics::SetViewPointMatrix(camXf);
|
|
|
|
zeus::CFrustum frustum;
|
|
|
|
frustum.updatePlanes(camXf, zeus::SProjPersp(zeus::degToRad(curCam->GetFov()),
|
|
|
|
g_Viewport.x8_width / float(g_Viewport.xc_height), 1.f, 100.f));
|
|
|
|
g_Renderer->SetClippingPlanes(frustum);
|
|
|
|
g_Renderer->SetPerspective(curCam->GetFov(), g_Viewport.x8_width, g_Viewport.xc_height, curCam->GetNearClipDistance(),
|
|
|
|
curCam->GetFarClipDistance());
|
|
|
|
x0_targetReticule.Draw(mgr, hideLockon);
|
2017-05-18 19:27:21 +00:00
|
|
|
}
|
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
void CTargetingManager::Touch() { x0_targetReticule.Touch(); }
|
2017-05-18 19:27:21 +00:00
|
|
|
|
2018-12-08 05:30:43 +00:00
|
|
|
} // namespace urde
|