metaforce/Runtime/GuiSys/CHudThreatInterface.hpp

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#pragma once
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#include "Runtime/RetroTypes.hpp"
#include "Runtime/GuiSys/CHudInterface.hpp"
#include <zeus/CTransform.hpp>
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namespace urde {
class CAuiEnergyBarT01;
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class CGuiFrame;
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class CGuiModel;
class CGuiTextPane;
class CGuiWidget;
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class CHudThreatInterface {
enum class EThreatStatus { Normal, Warning, Damage };
EHudType x4_hudType;
float x8_damagePulseTimer = 0.f;
float xc_damagePulse = 0.f;
float x10_threatDist;
float x14_arrowTimer = 0.f;
zeus::CTransform x18_threatIconXf;
float x48_warningLerpAlpha = 0.f;
EThreatStatus x4c_threatStatus = EThreatStatus::Normal;
float x50_warningColorLerp = 0.f;
bool x54_24_visibleDebug : 1;
bool x54_25_visibleGame : 1;
bool x54_26_hasArrows : 1;
bool x54_27_notXRay : 1;
CGuiWidget* x58_basewidget_threatstuff;
CGuiWidget* x5c_basewidget_threaticon;
CGuiModel* x60_model_threatarrowup;
CGuiModel* x64_model_threatarrowdown;
CGuiTextPane* x68_textpane_threatwarning;
CAuiEnergyBarT01* x6c_energybart01_threatbar;
CGuiTextPane* x70_textpane_threatdigits;
void UpdateVisibility();
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public:
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CHudThreatInterface(CGuiFrame& selHud, EHudType hudType, float threatDist);
void SetThreatDistance(float threatDist);
void SetIsVisibleDebug(bool v);
void SetIsVisibleGame(bool v);
void Update(float dt);
static std::pair<zeus::CVector3f, zeus::CVector3f> CombatThreatBarCoordFunc(float t);
static std::pair<zeus::CVector3f, zeus::CVector3f> XRayThreatBarCoordFunc(float t);
static std::pair<zeus::CVector3f, zeus::CVector3f> ThermalThreatBarCoordFunc(float t);
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};
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} // namespace urde