2016-04-20 21:07:18 +00:00
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#include "CScriptGrapplePoint.hpp"
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#include "Character/CModelData.hpp"
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#include "Collision/CMaterialList.hpp"
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#include "CActorParameters.hpp"
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2017-01-15 03:07:01 +00:00
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#include "TCastTo.hpp"
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2016-04-20 21:07:18 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2017-11-13 06:19:18 +00:00
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CScriptGrapplePoint::CScriptGrapplePoint(TUniqueId uid, std::string_view name, const CEntityInfo& info,
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2018-12-08 05:30:43 +00:00
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const zeus::CTransform& transform, bool active,
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const CGrappleParameters& params)
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2018-06-21 00:57:57 +00:00
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: CActor(uid, active, name, info, transform, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Orbit),
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2018-12-08 05:30:43 +00:00
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CActorParameters::None(), kInvalidUniqueId)
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, xe8_touchBounds(x34_transform.origin - 0.5f, x34_transform.origin + 0.5f)
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, x100_parameters(params) {}
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void CScriptGrapplePoint::Accept(IVisitor& visitor) { visitor.Visit(this); }
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void CScriptGrapplePoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr) {
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switch (msg) {
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case EScriptObjectMessage::Activate:
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if (!GetActive()) {
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AddMaterial(EMaterialTypes::Orbit, mgr);
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SetActive(true);
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2018-06-21 00:57:57 +00:00
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}
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2018-12-08 05:30:43 +00:00
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break;
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case EScriptObjectMessage::Deactivate:
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if (GetActive()) {
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RemoveMaterial(EMaterialTypes::Orbit, mgr);
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SetActive(false);
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}
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break;
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default:
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break;
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}
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2018-06-21 00:57:57 +00:00
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}
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2018-12-08 05:30:43 +00:00
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void CScriptGrapplePoint::Think(float, CStateManager&) {
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// Empty
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2018-06-21 00:57:57 +00:00
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}
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2018-12-08 05:30:43 +00:00
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void CScriptGrapplePoint::Render(const CStateManager&) const {
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// Empty
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2018-06-21 00:57:57 +00:00
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}
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2018-12-08 05:30:43 +00:00
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std::experimental::optional<zeus::CAABox> CScriptGrapplePoint::GetTouchBounds() const { return {xe8_touchBounds}; }
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2018-06-21 00:57:57 +00:00
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2018-12-08 05:30:43 +00:00
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void CScriptGrapplePoint::AddToRenderer(const zeus::CFrustum&, const CStateManager& mgr) const {
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CActor::EnsureRendered(mgr);
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2018-06-21 00:57:57 +00:00
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}
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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