2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-05 01:51:25 +00:00
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2020-03-16 20:07:04 +00:00
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#include <array>
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2019-09-28 02:53:03 +00:00
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#include <memory>
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#include <utility>
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#include "Runtime/RetroTypes.hpp"
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2020-04-20 01:09:30 +00:00
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#include "Runtime/Character/CCharLayoutInfo.hpp"
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2019-09-28 02:53:03 +00:00
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#include "Runtime/Character/CSegId.hpp"
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#include <zeus/CMatrix3f.hpp>
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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2016-04-12 22:28:08 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CPoseAsTransforms {
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2018-12-15 06:29:41 +00:00
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friend class CAnimData;
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2016-09-06 05:52:51 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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struct Transform {
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zeus::CTransform m_originToAccum;
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zeus::CTransform m_restPoseToAccum;
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};
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2016-09-06 05:52:51 +00:00
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private:
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2018-12-08 05:30:43 +00:00
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CSegId x0_nextId = 0;
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CSegId x1_count;
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2020-03-16 20:07:04 +00:00
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std::array<std::pair<CSegId, CSegId>, 100> x8_links;
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2018-12-08 05:30:43 +00:00
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std::unique_ptr<Transform[]> xd0_transformArr;
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CSegId xd4_lastInserted = 0;
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2016-04-12 22:28:08 +00:00
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public:
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2020-03-16 20:05:50 +00:00
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explicit CPoseAsTransforms(u8 boneCount);
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2018-12-08 05:30:43 +00:00
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bool ContainsDataFor(const CSegId& id) const;
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void Clear();
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void AccumulateScaledTransform(const CSegId& id, zeus::CMatrix3f& rotation, float scale) const;
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const zeus::CTransform& GetTransform(const CSegId& id) const;
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const zeus::CTransform& GetRestToAccumTransform(const CSegId& id) const;
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const zeus::CVector3f& GetOffset(const CSegId& id) const;
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const zeus::CMatrix3f& GetRotation(const CSegId& id) const;
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const zeus::CMatrix3f& GetTransformMinusOffset(const CSegId& id) const { return GetRotation(id); }
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void Insert(const CSegId& id, const zeus::CMatrix3f& rotation, const zeus::CVector3f& offset,
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const zeus::CVector3f& restOffset);
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2016-04-05 01:51:25 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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