metaforce/DataSpec/DNAMP1/DeafBabe.hpp

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#pragma once
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#include "DataSpec/DNACommon/DeafBabe.hpp"
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namespace DataSpec::DNAMP1 {
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struct DeafBabe : BigDNA {
AT_DECL_DNA
using BspNodeType = DataSpec::BspNodeType;
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struct Material : BigDNA {
AT_DECL_DNA
Value<atUint32> material = 0;
bool unknown() const { return material & 1; }
void setUnknown(bool v) {
material &= ~1;
material |= int(v);
}
bool surfaceStone() const { return (material >> 1) & 1; }
void setSurfaceStone(bool v) {
material &= ~(1ull << 1);
material |= (v << 1);
}
bool surfaceMetal() const { return (material >> 2) & 1; }
void setSurfaceMetal(bool v) {
material &= ~(1ull << 2);
material |= (v << 2);
}
bool surfaceGrass() const { return (material >> 3) & 1; }
void setSurfaceGrass(bool v) {
material &= ~(1ull << 3);
material |= (v << 3);
}
bool surfaceIce() const { return (material >> 4) & 1; }
void setSurfaceIce(bool v) {
material &= ~(1ull << 4);
material |= (v << 4);
}
bool pillar() const { return (material >> 5) & 1; }
void setPillar(bool v) {
material &= ~(1ull << 5);
material |= (v << 5);
}
bool surfaceMetalGrating() const { return (material >> 6) & 1; }
void setSurfaceMetalGrating(bool v) {
material &= ~(1ull << 6);
material |= (v << 6);
}
bool surfacePhazon() const { return (material >> 7) & 1; }
void setSurfacePhazon(bool v) {
material &= ~(1ull << 7);
material |= (v << 7);
}
bool surfaceDirt() const { return (material >> 8) & 1; }
void setSurfaceDirt(bool v) {
material &= ~(1ull << 8);
material |= (v << 8);
}
bool surfaceLava() const { return (material >> 9) & 1; }
void setSurfaceLava(bool v) {
material &= ~(1ull << 9);
material |= (v << 9);
}
bool surfaceStoneRock() const { return (material >> 10) & 1; }
void setSurfaceLavaStone(bool v) {
material &= ~(1ull << 10);
material |= (v << 10);
}
bool surfaceSnow() const { return (material >> 11) & 1; }
void setSurfaceSnow(bool v) {
material &= ~(1ull << 11);
material |= (v << 11);
}
bool surfaceMudSlow() const { return (material >> 12) & 1; }
void setSurfaceMudSlow(bool v) {
material &= ~(1ull << 12);
material |= (v << 12);
}
bool halfPipe() const { return (material >> 13) & 1; }
void setHalfPipe(bool v) {
material &= ~(1ull << 13);
material |= (v << 13);
}
bool surfaceMud() const { return (material >> 14) & 1; }
void setSurfaceMud(bool v) {
material &= ~(1ull << 14);
material |= (v << 14);
}
bool surfaceGlass() const { return (material >> 15) & 1; }
void setSurfaceGlass(bool v) {
material &= ~(1ull << 15);
material |= (v << 15);
}
bool surfaceShield() const { return (material >> 16) & 1; }
void setSurfaceShield(bool v) {
material &= ~(1ull << 16);
material |= (v << 16);
}
bool surfaceSand() const { return (material >> 17) & 1; }
void setSurfaceSand(bool v) {
material &= ~(1ull << 17);
material |= (v << 17);
}
bool projectilePassthrough() const { return (material >> 18) & 1; }
void setProjectilePassthrough(bool v) {
material &= ~(1ull << 18);
material |= (v << 18);
}
bool solid() const { return (material >> 19) & 1; }
void setSolid(bool v) {
material &= ~(1ull << 19);
material |= (v << 19);
}
bool noPlatformCollision() const { return (material >> 20) & 1; }
void setNoPlatformCollision(bool v) {
material &= ~(1ull << 20);
material |= (v << 20);
}
bool cameraPassthrough() const { return (material >> 21) & 1; }
void setCameraPassthrough(bool v) {
material &= ~(1ull << 21);
material |= (v << 21);
}
bool surfaceWood() const { return (material >> 22) & 1; }
void setSurfaceWood(bool v) {
material &= ~(1ull << 22);
material |= (v << 22);
}
bool surfaceOrganic() const { return (material >> 23) & 1; }
void setSurfaceOrganic(bool v) {
material &= ~(1ull << 23);
material |= (v << 23);
}
bool noEdgeCollision() const { return (material >> 24) & 1; }
void setNoEdgeCollision(bool v) {
material &= ~(1ull << 24);
material |= (v << 24);
}
bool flipFace() const { return (material >> 25) & 1; }
void setFlipFace(bool v) {
material &= ~(1ull << 25);
material |= (v << 25);
}
bool seeThrough() const { return (material >> 26) & 1; }
void setSeeThrough(bool v) {
material &= ~(1ull << 26);
material |= (v << 26);
}
bool scanPassthrough() const { return (material >> 27) & 1; }
void setScanPassthrough(bool v) {
material &= ~(1ull << 27);
material |= (v << 27);
}
bool aiPassthrough() const { return (material >> 28) & 1; }
void setAiPassthrough(bool v) {
material &= ~(1ull << 28);
material |= (v << 28);
}
bool ceiling() const { return (material >> 29) & 1; }
void setCeiling(bool v) {
material &= ~(1ull << 29);
material |= (v << 29);
}
bool wall() const { return (material >> 30) & 1; }
void setWall(bool v) {
material &= ~(1ull << 30);
material |= (v << 30);
}
bool floor() const { return (material >> 31) & 1; }
void setFloor(bool v) {
material &= ~(1ull << 31);
material |= (v << 31);
}
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/* Dummies for later games */
bool surfaceSPMetal() const { return false; }
void setSurfaceSPMetal(bool v) {}
bool surfaceFabric() const { return false; }
void setSurfaceFabric(bool v) {}
bool surfaceRubber() const { return false; }
void setSurfaceRubber(bool v) {}
bool surfaceMothOrSeedOrganics() const { return false; }
void setSurfaceMothOrSeedOrganics(bool v) {}
bool surfaceWeb() const { return false; }
void setSurfaceWeb(bool v) {}
bool unused3() const { return false; }
void setUnused3(bool v) {}
bool unused4() const { return false; }
void setUnused4(bool v) {}
bool aiBlock() const { return false; }
void setAiBlock(bool v) {}
bool jumpNotAllowed() const { return false; }
void setJumpNotAllowed(bool v) {}
bool spiderBall() const { return false; }
void setSpiderBall(bool v) {}
bool screwAttackWallJump() const { return false; }
void setScrewAttackWallJump(bool v) {}
};
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struct Edge : BigDNA {
AT_DECL_DNA
Value<atUint16> verts[2];
};
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struct Triangle : BigDNA {
AT_DECL_DNA
Value<atUint16> edges[3];
};
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Value<atUint32> unk1;
Value<atUint32> length;
Value<atUint32> magic;
Value<atUint32> version;
Value<atVec3f> aabb[2];
Value<BspNodeType> rootNodeType;
Value<atUint32> bspSize;
Buffer<AT_DNA_COUNT(bspSize)> bspTree;
Value<atUint32> materialCount;
Vector<Material, AT_DNA_COUNT(materialCount)> materials;
Value<atUint32> vertMatsCount;
Vector<atUint8, AT_DNA_COUNT(vertMatsCount)> vertMats;
Value<atUint32> edgeMatsCount;
Vector<atUint8, AT_DNA_COUNT(edgeMatsCount)> edgeMats;
Value<atUint32> triMatsCount;
Vector<atUint8, AT_DNA_COUNT(triMatsCount)> triMats;
Value<atUint32> edgeVertsCount;
Vector<Edge, AT_DNA_COUNT(edgeVertsCount)> edgeVertConnections;
Value<atUint32> triangleEdgesCount;
Vector<Triangle, AT_DNA_COUNT(triangleEdgesCount / 3)> triangleEdgeConnections;
Value<atUint32> vertCount;
Vector<atVec3f, AT_DNA_COUNT(vertCount)> verts;
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/* Dummy MP2 member */
void insertNoClimb(hecl::blender::PyOutStream&) const {}
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static void BlenderInit(hecl::blender::PyOutStream& os);
void sendToBlender(hecl::blender::PyOutStream& os) const { DeafBabeSendToBlender(os, *this); }
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};
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} // namespace DataSpec::DNAMP1