metaforce/Runtime/Input/IController.hpp

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#pragma once
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#include "Runtime/Input/InputTypes.hpp"
#include "Runtime/Input/CControllerGamepadData.hpp"
#include "Runtime/GCNTypes.hpp"
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namespace metaforce {
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class IController {
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protected:
static constexpr float kAbsoluteMinimum = -1.f;
static constexpr float kAbsoluteMaximum = 1.f;
static constexpr float kRelativeMinimum = -1.f;
static constexpr float kRelativeMaximum = 1.f;
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public:
virtual ~IController() = default;
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virtual void Poll() = 0;
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virtual u32 GetDeviceCount() const = 0;
virtual CControllerGamepadData& GetGamepadData(u32 controller) = 0;
virtual u32 GetControllerType(u32 controller) const = 0;
virtual void SetMotorState(EIOPort port, EMotorState state) = 0;
static IController* Create();
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};
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} // namespace metaforce