2018-10-07 03:42:33 +00:00
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#pragma once
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2017-02-13 21:29:00 +00:00
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2017-02-21 03:29:28 +00:00
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#include "RetroTypes.hpp"
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#include "zeus/CQuaternion.hpp"
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#include "CToken.hpp"
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2017-10-29 06:21:52 +00:00
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#include "Graphics/CLineRenderer.hpp"
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2017-10-30 03:37:20 +00:00
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#include "CPlayerState.hpp"
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2018-12-08 05:30:43 +00:00
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namespace urde {
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class CActor;
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class CModel;
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class CStateManager;
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class CScriptGrapplePoint;
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class CTargetReticleRenderState {
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TUniqueId x0_target;
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float x4_radiusWorld;
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zeus::CVector3f x8_positionWorld;
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float x14_factor;
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float x18_minVpClampScale;
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bool x1c_orbitZoneIdlePosition;
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public:
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static const CTargetReticleRenderState skZeroRenderState;
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CTargetReticleRenderState(TUniqueId target, float radiusWorld, const zeus::CVector3f& positionWorld, float factor,
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float minVpClampScale, bool orbitZoneIdlePosition)
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: x0_target(target)
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, x4_radiusWorld(radiusWorld)
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, x8_positionWorld(positionWorld)
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, x14_factor(factor)
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, x18_minVpClampScale(minVpClampScale)
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, x1c_orbitZoneIdlePosition(orbitZoneIdlePosition) {}
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void SetTargetId(TUniqueId id) { x0_target = id; }
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void SetFactor(float f) { x14_factor = f; }
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void SetIsOrbitZoneIdlePosition(bool b) { x1c_orbitZoneIdlePosition = b; }
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float GetMinViewportClampScale() const { return x18_minVpClampScale; }
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float GetFactor() const { return x14_factor; }
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float GetRadiusWorld() const { return x4_radiusWorld; }
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const zeus::CVector3f& GetTargetPositionWorld() const { return x8_positionWorld; }
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bool GetIsOrbitZoneIdlePosition() const { return x1c_orbitZoneIdlePosition; }
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void SetTargetPositionWorld(const zeus::CVector3f& pos) { x8_positionWorld = pos; }
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void SetRadiusWorld(float r) { x4_radiusWorld = r; }
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TUniqueId GetTargetId() const { return x0_target; }
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void SetMinViewportClampScale(float s) { x18_minVpClampScale = s; }
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static void InterpolateWithClamp(const CTargetReticleRenderState& a, CTargetReticleRenderState& out,
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const CTargetReticleRenderState& b, float t);
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};
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class CCompoundTargetReticle {
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public:
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struct SOuterItemInfo {
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TCachedToken<CModel> x0_model;
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float xc_offshootBaseAngle = 0.f;
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float x10_rotAng = 0.f;
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float x14_baseAngle = 0.f;
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float x18_offshootAngleDelta = 0.f;
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SOuterItemInfo(const char*);
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};
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private:
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enum class EReticleState { Combat, Scan, XRay, Thermal, Four, Unspecified };
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static constexpr const char* skCrosshairsReticleAssetName = "CMDL_Crosshairs";
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static constexpr const char* skOrbitZoneReticleAssetName = "CMDL_OrbitZone";
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static constexpr const char* skSeekerAssetName = "CMDL_Seeker";
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static constexpr const char* skLockConfirmAssetName = "CMDL_LockConfirm";
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static constexpr const char* skTargetFlowerAssetName = "CMDL_TargetFlower";
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static constexpr const char* skMissileBracketAssetName = "CMDL_MissileBracket";
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static constexpr const char* skChargeGaugeAssetName = "CMDL_ChargeGauge";
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static constexpr const char* skChargeBeamTickAssetName = "CMDL_ChargeTickFirst";
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static constexpr const char* skOuterBeamIconSquareNameBase = "CMDL_BeamSquare";
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static constexpr const char* skInnerBeamIconName = "CMDL_InnerBeamIcon";
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static constexpr const char* skLockFireAssetName = "CMDL_LockFIre";
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static constexpr const char* skLockDaggerAssetName = "CMDL_LockDagger0";
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static constexpr const char* skGrappleReticleAssetName = "CMDL_Grapple";
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static constexpr const char* skXRayRingModelName = "CMDL_XRayRetRing";
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static constexpr const char* skThermalReticleAssetName = "CMDL_ThermalRet";
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static constexpr const char* skOrbitPointAssetName = "CMDL_OrbitPoint";
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zeus::CQuaternion x0_leadingOrientation;
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zeus::CQuaternion x10_laggingOrientation;
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EReticleState x20_prevState = EReticleState::Unspecified;
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EReticleState x24_nextState = EReticleState::Unspecified;
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mutable u32 x28_noDrawTicks = 0;
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float x2c_overshootOffsetHalf;
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float x30_premultOvershootOffset;
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TCachedToken<CModel> x34_crosshairs;
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TCachedToken<CModel> x40_seeker;
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TCachedToken<CModel> x4c_lockConfirm;
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TCachedToken<CModel> x58_targetFlower;
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TCachedToken<CModel> x64_missileBracket;
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TCachedToken<CModel> x70_innerBeamIcon;
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TCachedToken<CModel> x7c_lockFire;
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TCachedToken<CModel> x88_lockDagger;
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TCachedToken<CModel> x94_grapple;
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TCachedToken<CModel> xa0_chargeTickFirst;
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TCachedToken<CModel> xac_xrayRetRing;
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TCachedToken<CModel> xb8_thermalReticle;
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SOuterItemInfo xc4_chargeGauge;
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std::vector<SOuterItemInfo> xe0_outerBeamIconSquares;
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TUniqueId xf0_targetId;
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TUniqueId xf2_nextTargetId;
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zeus::CVector3f xf4_targetPos;
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zeus::CVector3f x100_laggingTargetPos;
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CTargetReticleRenderState x10c_currGroupInterp = CTargetReticleRenderState::skZeroRenderState;
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CTargetReticleRenderState x12c_currGroupA = CTargetReticleRenderState::skZeroRenderState;
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CTargetReticleRenderState x14c_currGroupB = CTargetReticleRenderState::skZeroRenderState;
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float x16c_currGroupDur = 0.f;
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float x170_currGroupTimer = 0.f;
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CTargetReticleRenderState x174_nextGroupInterp = CTargetReticleRenderState::skZeroRenderState;
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CTargetReticleRenderState x194_nextGroupA = CTargetReticleRenderState::skZeroRenderState;
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CTargetReticleRenderState x1b4_nextGroupB = CTargetReticleRenderState::skZeroRenderState;
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float x1d4_nextGroupDur = 0.f;
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float x1d8_nextGroupTimer = 0.f;
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TUniqueId x1dc_grapplePoint0 = kInvalidUniqueId;
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TUniqueId x1de_grapplePoint1 = kInvalidUniqueId;
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float x1e0_grapplePoint0T = 0.f;
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float x1e4_grapplePoint1T = 0.f;
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float x1e8_crosshairsScale = 0.f;
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float x1ec_seekerAngle = 0.f;
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float x1f0_xrayRetAngle = 0.f;
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bool x1f4_missileActive = false;
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float x1f8_missileBracketTimer = 0.f;
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float x1fc_missileBracketScaleTimer = 0.f;
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CPlayerState::EBeamId x200_beam = CPlayerState::EBeamId::Power;
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float x204_chargeGaugeOvershootTimer = 0.f;
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float x208_lockonTimer;
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float x20c_ = 0.f;
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float x210_lockFireTimer = 0.f;
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float x214_fullChargeFadeTimer = 0.f;
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bool x218_beamShot = false;
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bool x219_missileShot = false;
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bool x21a_fullyCharged = false;
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u8 x21b_ = 0;
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u32 x21c_;
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u32 x220_;
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u32 x228_;
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struct SScanReticuleRenderer {
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rstl::optional<CLineRenderer> m_lineRenderers[2];
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rstl::optional<CLineRenderer> m_stripRenderers[2][4];
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SScanReticuleRenderer();
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};
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mutable SScanReticuleRenderer m_scanRetRenderer;
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void DrawGrapplePoint(const CScriptGrapplePoint& point, float t, const CStateManager& mgr, const zeus::CMatrix3f& rot,
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bool zEqual) const;
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public:
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CCompoundTargetReticle(const CStateManager&);
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void SetLeadingOrientation(const zeus::CQuaternion& o) { x0_leadingOrientation = o; }
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bool CheckLoadComplete() { return true; }
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EReticleState GetDesiredReticleState(const CStateManager&) const;
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void Update(float, const CStateManager&);
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void UpdateCurrLockOnGroup(float, const CStateManager&);
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void UpdateNextLockOnGroup(float, const CStateManager&);
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void UpdateOrbitZoneGroup(float, const CStateManager&);
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void Draw(const CStateManager&, bool hideLockon) const;
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void DrawGrappleGroup(const zeus::CMatrix3f& rot, const CStateManager&, bool) const;
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void DrawCurrLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
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void DrawNextLockOnGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
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void DrawOrbitZoneGroup(const zeus::CMatrix3f& rot, const CStateManager&) const;
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void UpdateTargetParameters(CTargetReticleRenderState&, const CStateManager&);
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float CalculateRadiusWorld(const CActor&, const CStateManager&) const;
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zeus::CVector3f CalculatePositionWorld(const CActor&, const CStateManager&) const;
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zeus::CVector3f CalculateOrbitZoneReticlePosition(const CStateManager& mgr, bool lag) const;
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bool IsGrappleTarget(TUniqueId, const CStateManager&) const;
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static float CalculateClampedScale(const zeus::CVector3f&, float, float, float, const CStateManager&);
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void Touch();
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};
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} // namespace urde
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