metaforce/Runtime/Camera/CCinematicCamera.cpp

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#include "CCinematicCamera.hpp"
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#include "TCastTo.hpp"
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namespace urde
{
CCinematicCamera::CCinematicCamera(TUniqueId uid, const std::string& name, const CEntityInfo& info,
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const zeus::CTransform& xf, bool active, float, float a, float b, float c, float d,
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u32 w1)
: CGameCamera(uid, active, name, info, xf, a, b, c, d, kInvalidUniqueId, w1 & 0x20, 0), x21c_w1(w1)
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{
}
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void CCinematicCamera::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
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void CCinematicCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) {}
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void CCinematicCamera::Reset(const zeus::CTransform&, CStateManager& mgr) {}
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void CCinematicCamera::WasDeactivated(CStateManager& mgr)
{
}
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}