metaforce/DataSpec/DNAMP1/Tweaks/CTweakGui.hpp

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2016-08-20 04:22:13 +00:00
#ifndef _DNAMP1_CTWEAKGAME_HPP_
#define _DNAMP1_CTWEAKGAME_HPP_
#include "../../DNACommon/Tweaks/ITweakGui.hpp"
namespace DataSpec
{
namespace DNAMP1
{
struct CTweakGui : ITweakGui
{
DECL_YAML
Value<bool> x4_;
Value<float> x8_;
Value<float> xc_;
Value<float> x10_;
Value<float> x14_;
Value<float> x18_;
Value<float> x1c_;
Value<float> x20_;
Value<float> x24_;
Value<float> x28_;
atUint32 x2c_ = 0;
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Value<float> x30_;
Value<float> x34_;
Value<float> x38_;
Value<float> x3c_;
Value<bool> x40_;
Value<float> x44_;
Value<float> x48_;
Value<float> x4c_;
Value<float> x50_;
Value<float> x54_;
Value<float> x58_;
Value<float> x5c_;
Value<float> x60_;
Value<atVec3f> x64_;
Value<atVec3f> x70_;
Value<float> x7c_;
Value<float> x80_;
Value<float> x84_;
Value<float> x88_;
Value<float> x8c_;
Value<float> x90_;
Value<float> x94_;
Value<float> x98_;
Value<float> x9c_;
Value<float> xa0_;
Value<float> xa4_;
Value<atUint32> xa8_;
Value<atUint32> xac_;
Value<atUint32> xb0_;
Value<float> xb4_;
Value<float> xb8_;
Value<float> xbc_;
Value<float> xc0_;
Value<float> xc4_;
Value<float> xc8_;
Value<float> xcc_;
Value<float> xd0_;
Value<atUint32> xd4_;
Value<float> xd8_;
Value<float> xdc_;
Value<float> xe0_;
Value<float> xe4_;
Value<float> xe8_;
Value<float> xec_;
Value<float> xf0_;
Value<float> xf4_;
Value<atUint32> xf8_;
Value<atUint32> xfc_;
Value<atUint32> x100_;
Value<atUint32> x104_;
Value<atUint32> x108_;
Value<atUint32> x10c_;
Value<float> x110_;
Value<float> x114_;
Value<float> x118_;
Value<float> x11c_;
Value<float> x120_;
Value<float> x124_;
Value<float> x128_;
Value<float> x12c_;
Value<bool> x130_;
Value<float> x134_;
Value<float> x138_;
Value<atUint32> x13c_;
Value<atUint32> x140_;
Value<atUint32> x144_;
Value<atUint32> x148_;
Value<atUint32> x14c_;
String<-1> x150_;
String<-1> x160_;
String<-1> x170_;
String<-1> x180_;
String<-1> x190_;
Value<float> x1a0_;
Value<float> x1a4_;
Value<float> x1a8_;
Value<float> x1ac_;
Value<float> x1b0_;
Value<float> x1b4_;
Value<float> x1b8_;
Value<float> x1bc_;
Value<float> x1c0_;
Value<float> x1c4_;
Value<float> x1c8_;
Value<bool> x1cc_;
Value<bool> x1cd_;
Value<float> x1d0_;
Value<float> x1d4_;
Value<float> x1d8_;
Value<float> x1dc_;
Value<float> x1e0_;
Value<float> x1e4_;
Value<float> x1e8_;
Value<float> x1ec_;
Value<float> x1f0_;
Value<float> x1f4_;
Value<float> x1f8_;
Value<float> x1fc_;
atVec4f x200_;
float x204_xrayBlurScaleLinear = 0.0014f;
float x208_xrayBlurScaleQuadratic = 0.0000525f;
Value<float> x20c_;
Value<float> x210_;
Value<float> x214_;
Value<float> x218_;
Value<float> x21c_;
Value<float> x220_;
Value<float> x224_;
float x228_;
Value<float> x22c_;
Value<float> x230_;
Value<float> x234_;
Value<float> x238_;
Value<float> x23c_;
Value<float> x240_;
Value<float> x244_;
Value<float> x248_;
Value<float> x24c_;
Value<float> x250_;
Value<float> x254_;
Value<float> x258_;
Value<float> x25c_;
Value<float> x260_;
Value<float> x264_;
Value<float> x268_;
Value<float> x26c_;
Value<float> x270_;
Value<bool> x274_;
Value<bool> x275_ = true;
Value<float> x278_;
Value<atUint32> x27c_;
Value<float> x280_;
Value<float> x284_;
Value<atVec4f> x288_;
Value<float> x28c_;
Value<atVec4f> x290_;
Value<atVec4f> x294_;
Value<atVec4f> x298_;
Value<atVec4f> x29c_;
Value<atVec4f> x2a0_;
Value<atVec4f> x2a4_;
Value<atVec4f> x2a8_;
Value<atVec4f> x2ac_;
Value<atVec4f> x2b0_;
Value<atVec4f> x2b4_;
Value<float> x2b8_;
Value<float> x2bc_;
Value<float> x2c0_;
Value<atUint32> m_scanSpeedsCount;
Vector<float, DNA_COUNT(m_scanSpeedsCount)> x2c4_scanSpeeds;
String<-1> x2d0_;
String<-1> x2e0_;
String<-1> x2f0_;
Value<atVec4f> x300_;
Value<atVec4f> x304_;
Value<float> x308_;
Value<float> x30c_;
Value<float> x310_;
String<-1> x314_;
String<-1> x324_;
String<-1> x334_;
Value<atVec4f> x344_;
Value<atVec4f> x348_;
Value<atVec4f> x34c_;
Value<atVec4f> x350_;
Value<atVec4f> x354_;
Value<atVec4f> x358_;
Value<float> x35c_;
Value<float> x360_;
Value<float> x364_;
float GetXrayBlurScaleLinear() const { return x204_xrayBlurScaleLinear; }
float GetXrayBlurScaleQuadratic() const { return x208_xrayBlurScaleQuadratic; }
float GetScanSpeed(int idx) const
{
if (idx < 0 || idx >= x2c4_scanSpeeds.size())
return 0.f;
return x2c4_scanSpeeds[idx];
}
void FixupValues()
{
xd8_ = zeus::degToRad(xd8_);
xdc_ = zeus::degToRad(xdc_);
x200_.vec[0] = x1f4_ * 0.25f;
x200_.vec[1] = x1f8_ * 0.25f;
x200_.vec[2] = x1fc_ * 0.25f;
x200_.vec[3] = 1.f;
x210_ = zeus::degToRad(x210_);
x228_ = x220_ + x224_;
if (x27c_ == 1)
x27c_ = 2;
else if (x27c_ == 2)
x27c_ = 4;
else if (x27c_ == 3)
x27c_ = 5;
else
x27c_ = 0;
x84_ *= 2.0f;
}
};
}
}
#endif