2016-05-23 05:36:20 +00:00
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#include "CScriptDebris.hpp"
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namespace urde
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{
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CScriptDebris::CScriptDebris(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CActorParameters& aParams, ResId, const zeus::CVector3f&, float,
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const zeus::CVector3f&, const zeus::CColor&, float f1, float f2, float f3,
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CScriptDebris::EScaleType, bool, bool, bool active)
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: CPhysicsActor(uid, active, name, info, xf, std::move(mData),
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2016-12-29 21:38:59 +00:00
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CMaterialList(EMaterialTypes::Solid, EMaterialTypes::Debris),
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2016-05-23 05:36:20 +00:00
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mData.GetBounds(xf.getRotation()), SMoverData(f2), aParams, 0.3, 0.1)
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{
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}
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#if 0
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CScriptDebris::CScriptDebris(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const CActorParameters&, float, float, float, float, float, float, float, float, float,
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const zeus::CColor&, const zeus::CColor&, float, const zeus::CVector3f&, const zeus::CVector3f&,
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float, float, const zeus::CVector3f&, u32, const zeus::CVector3f&, bool, bool,
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CScriptDebris::EOrientationType, u32, const zeus::CVector3f&, bool, bool,
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CScriptDebris::EOrientationType, u32, const zeus::CVector3f&, CScriptDebris::EOrientationType,
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bool, bool, bool)
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{
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}
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#endif
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}
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