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#ifndef HECLDATABASE_HPP
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#define HECLDATABASE_HPP
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#include <iterator>
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#include <string>
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#include <functional>
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#include <vector>
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#include <stdexcept>
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#include <stdint.h>
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#include "HECL.hpp"
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namespace HECLDatabase
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{
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class IDatabase;
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class IProject;
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/**
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* @brief Generic Database Object Class
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*
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* This abstract base-class is a typeless object node for entities in an
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* underlying database.
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*/
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class IDataObject
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{
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public:
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/**
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* @brief Data-key of object
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* @return Primary key
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*/
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virtual int64_t id() const=0;
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/**
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* @brief FourCC type of object
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* @return FourCC type
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*/
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virtual const HECL::FourCC& type() const=0;
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/**
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* @brief Data-hash of object
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* @return Object hash truncated to system's size-type
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*/
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virtual const HECL::ObjectHash& hash() const=0;
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/**
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* @brief Original path of object
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* @return Name
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*/
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virtual const std::string& path() const=0;
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/**
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* @brief Retrieve the database this object is stored within
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* @return database object
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*/
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virtual IDatabase* parentDatabase() const=0;
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};
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/**
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* @brief An iterable collection of objects tracked within the database
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*/
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class IDataDependencyGroup
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{
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public:
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/**
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* @brief Count of objects in the group
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* @return object count
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*/
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virtual size_t length() const=0;
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/**
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* @brief Alias of length()
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* @return object count
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*/
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inline size_t size() const {return length();}
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/**
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* @brief Retrieve object at specified internal index within the group
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* @param idx internal index of object to fetch (range [0,length()-1])
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* @return object or nullptr
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*/
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virtual const IDataObject* at(size_t idx) const=0;
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inline const IDataObject* operator[](size_t idx) {return at(idx);}
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virtual std::vector<IDataObject*>::const_iterator begin() const=0;
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virtual std::vector<IDataObject*>::const_iterator end() const=0;
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};
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/**
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* @brief Root database interface
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*/
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class IDatabase
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{
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public:
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virtual ~IDatabase() {}
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/**
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* @brief Database backend type
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*/
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enum Type
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{
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T_UNKNOWN,
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T_MEMORY, /**< In-memory database; ideal for gathering small groups of frequently-accessed objects */
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T_LOOSE, /**< Loose database; ideal for read/write database construction or platforms with good filesystems */
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T_PACKED /**< Packed database; ideal for read-only archived data */
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};
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virtual Type getType() const=0;
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/**
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* @brief Database access type
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*/
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enum Access
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{
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A_INVALID,
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A_READONLY, /**< Read-only access; packed databases always use this mode */
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A_READWRITE /**< Read/write access; used for building fresh databases */
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};
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virtual Access getAccess() const=0;
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/**
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* @brief Lookup object by database primary-key
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* @param id Primary-key of object
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* @return Data object
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*/
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virtual const IDataObject* lookupObject(size_t id) const=0;
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/**
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* @brief Lookup object by name
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* @param name Name of object
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* @return Data object
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*/
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virtual const IDataObject* lookupObject(const std::string& name) const=0;
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/**
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* @brief Write a full copy of the database to another type/path
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* @param type Type of new database
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* @param path Target path of new database
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* @return True on success
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*/
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virtual bool writeDatabase(IDatabase::Type type, const std::string& path) const=0;
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};
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/**
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* @brief Creates a new (empty) database
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* @param type Type of new database
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* @param access Requested level of access
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* @return New database object
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*
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* Generally, the preferred method for working with HECL databases is via the
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* IProject interface. NewProject() will automatically construct the necessary
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* internal database objects.
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*/
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IDatabase* NewDatabase(IDatabase::Type type, IDatabase::Access access, const std::string& path);
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/**
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* @brief Base object to subclass for integrating with key project operations
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*
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* All project objects are provided with IDataObject pointers to their database
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* entries. Subclasses register themselves with a type registry so instances
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* are automatically constructed when performing operations like cooking and packaging.
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*
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* DO NOT CONSTRUCT THIS OR SUBCLASSES DIRECTLY!!
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*/
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class CProjectObject
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{
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protected:
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friend class CProject;
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/**
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* @brief Byte-order of target system
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*/
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enum DataEndianness
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{
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DE_NONE,
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DE_BIG, /**< Big-endian (PowerPC) */
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DE_LITTLE /**< Little-endian (Intel) */
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};
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/**
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* @brief Data-formats of target system
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*/
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enum DataPlatform
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{
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DP_NONE,
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DP_GENERIC, /**< Scanline textures and 3-way shader bundle (GLSL, HLSL, SPIR-V) */
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DP_REVOLUTION, /**< Tiled textures and GX register buffers */
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DP_CAFE /**< Swizzled textures and R700 shader objects */
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};
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typedef std::function<void(const void* data, size_t len)> TDataAppender;
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/**
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* @brief Optional private method implemented by CProjectObject subclasses to cook objects
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* @param dataAppender subclass calls this function zero or more times to provide cooked-data linearly
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* @param endianness byte-order to target
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* @param platform data-formats to target
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* @return true if cook succeeded
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*
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* This method is called during IProject::cookPath().
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* Part of the cooking process may include embedding database-refs to dependencies.
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* This method should store the 64-bit value provided by IDataObject::id() when doing this.
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*/
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virtual bool _cookObject(TDataAppender dataAppender,
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DataEndianness endianness, DataPlatform platform)
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{(void)dataAppender;(void)endianness;(void)platform;return true;}
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typedef std::function<void(CProjectObject*)> TDepAdder;
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/**
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* @brief Optional private method implemented by CProjectObject subclasses to resolve dependencies
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* @param depAdder subclass calls this function zero or more times to register each dependency
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*
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* This method is called during IProject::packagePath().
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* Dependencies registered via this method will eventually have this method called on themselves
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* as well. This is a non-recursive operation, no need for subclasses to implement recursion-control.
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*/
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virtual void _gatherDeps(TDepAdder depAdder)
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{(void)depAdder;}
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protected:
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std::string m_path;
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IDataObject* m_mainObj;
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IDataObject* m_cookedObj;
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public:
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static bool ClaimPath(const std::string&, const std::string&) {return false;}
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virtual ~CProjectObject();
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struct ConstructionInfo
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{
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IDataObject* mainObj;
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IDataObject* cookedObj;
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const std::string& path;
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};
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CProjectObject(const ConstructionInfo& info)
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: m_path(info.path), m_mainObj(info.mainObj), m_cookedObj(info.cookedObj) {}
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};
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/**
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* @brief Main project interface
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*
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* Projects are intermediate working directories used for staging
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* resources in their ideal editor-formats. This interface exposes all
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* primary operations to perform on a given project.
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*/
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class IProject
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{
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public:
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virtual ~IProject() {}
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/**
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* @brief Internal packagePath() exception
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*
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* Due to the recursive nature of packagePath(), there are potential
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* pitfalls like infinite-recursion. HECL throws this whenever there
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* are uncooked dependencies or if the maximum dependency-recursion
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* limit is exceeded.
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*/
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class PackageException : public std::runtime_error {};
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/**
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* @brief A rough description of how 'expensive' a given cook operation is
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*
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* This is used to provide pretty colors during the cook operation
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*/
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enum Cost
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{
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C_NONE,
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C_LIGHT,
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C_MEDIUM,
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C_HEAVY
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};
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/**
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* @brief Access internal database interface for working files
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* @return main working database object
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*
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* It's generally recommended for HECL frontends to avoid modifying
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* databases via this returned object.
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*/
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virtual IDatabase* mainDatabase() const=0;
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/**
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* @brief Access internal database interface for cooked objects
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* @return main cooked database object
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*
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* It's generally recommended for HECL frontends to avoid modifying
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* databases via this returned object.
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*/
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virtual IDatabase* cookedDatabase() const=0;
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/**
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* @brief Register an optional callback to report log-messages using
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* @param logger logger-callback
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*
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* If this method is never called, all project operations will run silently.
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*/
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virtual void registerLogger(HECL::TLogger logger)=0;
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/**
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* @brief Get the path of the project's root-directory
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* @param absolute return as absolute-path
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* @return project root path
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*
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* Self explanatory
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*/
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virtual std::string getProjectRootPath(bool absolute=false) const=0;
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/**
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* @brief Determine if an arbitrary absolute or relative path lies within project
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* @param subpath directory or file to validate
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* @return true if valid
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*/
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virtual bool validateSubPath(const std::string& subpath) const=0;
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/**
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* @brief Add a given file or file-pattern to the database
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* @param path file or pattern within project
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* @return true on success
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*
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* This method blocks while object hashing takes place
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*/
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virtual bool addPath(const std::string& path)=0;
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/**
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* @brief Remove a given file or file-pattern from the database
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* @param path file or pattern within project
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* @param recursive traverse into matched subdirectories
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* @return true on success
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*
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* This method will not delete actual working files from the project
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* directory. It will delete associated cooked objects though.
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*/
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virtual bool removePath(const std::string& path, bool recursive=false)=0;
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/**
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* @brief Register a working sub-directory as a Dependency Group
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* @param path directory to register as Dependency Group
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* @return true on success
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*
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* Dependency Groups are used at runtime to stage burst load-transactions.
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* They may only be added to directories and will automatically claim
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* subdirectories as well.
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*
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* Cooked objects in dependency groups will be packaged contiguously
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* and automatically duplicated if shared with other dependency groups.
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* This contiguous storage makes for optimal loading from slow block-devices
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* like optical drives.
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*/
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virtual bool addGroup(const std::string& path)=0;
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/**
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* @brief Unregister a working sub-directory as a dependency group
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* @param path directory to unregister as Dependency Group
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|
* @return true on success
|
|
|
|
*/
|
|
|
|
virtual bool removeGroup(const std::string& path)=0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Begin cook process for specified directory
|
|
|
|
* @param path directory of intermediates to cook
|
2015-05-19 07:01:18 +00:00
|
|
|
* @param feedbackCb a callback to run reporting cook-progress
|
|
|
|
* @param recursive traverse subdirectories to cook as well
|
|
|
|
* @return true on success
|
2015-05-21 02:33:05 +00:00
|
|
|
*
|
|
|
|
* Object cooking is generally an expensive process for large projects.
|
|
|
|
* This method blocks execution during the procedure, with periodic
|
|
|
|
* feedback delivered via feedbackCb.
|
2015-05-19 07:01:18 +00:00
|
|
|
*/
|
|
|
|
virtual bool cookPath(const std::string& path,
|
2015-05-21 02:33:05 +00:00
|
|
|
std::function<void(std::string&, Cost, unsigned)> feedbackCb,
|
2015-05-19 07:01:18 +00:00
|
|
|
bool recursive=false)=0;
|
|
|
|
|
2015-05-19 21:01:32 +00:00
|
|
|
/**
|
|
|
|
* @brief Interrupts a cook in progress (call from SIGINT handler)
|
2015-05-21 02:33:05 +00:00
|
|
|
*
|
|
|
|
* Database corruption is bad! sqlite is pretty robust at avoiding data corruption,
|
|
|
|
* but HECL spreads its data objects through the filesystem; this ensures that
|
|
|
|
* those objects are cleanly finalized or discarded before stopping.
|
|
|
|
*
|
|
|
|
* Note that this method returns immediately; the resumed cookPath()
|
|
|
|
* call will return as quickly as possible.
|
2015-05-19 21:01:32 +00:00
|
|
|
*/
|
|
|
|
virtual void interruptCook()=0;
|
|
|
|
|
2015-05-19 07:01:18 +00:00
|
|
|
/**
|
2015-05-21 02:33:05 +00:00
|
|
|
* @brief Delete cooked objects for directory
|
|
|
|
* @param path directory of intermediates to clean
|
2015-05-19 07:01:18 +00:00
|
|
|
* @param recursive traverse subdirectories to clean as well
|
|
|
|
* @return true on success
|
2015-05-21 02:33:05 +00:00
|
|
|
*
|
|
|
|
* Developers understand how useful 'clean' is. While ideally not required,
|
|
|
|
* it's useful for verifying that a rebuild from ground-up is doable.
|
2015-05-19 07:01:18 +00:00
|
|
|
*/
|
|
|
|
virtual bool cleanPath(const std::string& path, bool recursive=false)=0;
|
|
|
|
|
2015-05-21 02:33:05 +00:00
|
|
|
/**
|
|
|
|
* @brief Package cooked objects for directory
|
|
|
|
* @param path directory of intermediates to package
|
|
|
|
* @param recursive traverse subdirectories to package as well
|
|
|
|
* @return true on success
|
|
|
|
*
|
|
|
|
* Once all dependent resources are cooked, this method archives specified
|
|
|
|
* intermediates into a packed database file located alongside the specified
|
|
|
|
* directory. This is a similar process to 'linking' in software development.
|
|
|
|
*
|
2015-05-22 08:21:44 +00:00
|
|
|
* Part of this process involves calling CProjectObject::_gatherDeps() to calculate
|
2015-05-21 02:33:05 +00:00
|
|
|
* object dependencies. This makes package-assembly simple, as dependencies will
|
|
|
|
* automatically be added as needed. The frontend needn't be concerned about
|
|
|
|
* gathering leaf-objects buried in corners of the working directory.
|
|
|
|
*/
|
|
|
|
virtual bool packagePath(const std::string& path, bool recursive=false)=0;
|
|
|
|
|
2015-05-19 07:01:18 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Creates a new (empty) project using specified root directory
|
2015-05-21 02:33:05 +00:00
|
|
|
* @param rootPath Path to project root-directory (may be relative)
|
2015-05-19 07:01:18 +00:00
|
|
|
* @return New project object
|
2015-05-21 02:33:05 +00:00
|
|
|
*
|
|
|
|
* This is the preferred way to open an existing or create a new HECL project.
|
|
|
|
* All necessary database index files and object directories will be established
|
|
|
|
* within the specified directory path.
|
|
|
|
*/
|
|
|
|
IProject* NewProject(const std::string& rootPath);
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Base object to subclass for integrating with key runtime operations
|
|
|
|
*
|
|
|
|
* All runtime objects are provided with IDataObject pointers to their database
|
|
|
|
* entries. Subclasses register themselves with a type registry so instances
|
|
|
|
* are automatically constructed when performing operations like runtime-integration.
|
|
|
|
*
|
|
|
|
* DO NOT CONSTRUCT THIS OR SUBCLASSES DIRECTLY!!
|
|
|
|
*/
|
|
|
|
class CRuntimeObject
|
|
|
|
{
|
|
|
|
unsigned m_refCount = 0;
|
|
|
|
bool m_loaded = false;
|
|
|
|
protected:
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Optional subclass method called on background thread or in response to interrupt when data is ready
|
|
|
|
* @param data fully-loaded data buffer
|
|
|
|
* @param len length of buffer
|
|
|
|
* @return true when data is successfully integrated into the runtime
|
|
|
|
*/
|
|
|
|
virtual bool _objectFinishedLoading(const void* data, size_t len)
|
|
|
|
{(void)data;(void)len;return true;}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Optional subclass method called in response to reference-count dropping to 0
|
|
|
|
*/
|
|
|
|
virtual void _objectWillUnload() {}
|
|
|
|
|
|
|
|
protected:
|
|
|
|
IDataObject* m_obj;
|
|
|
|
public:
|
|
|
|
struct ConstructionInfo
|
|
|
|
{
|
|
|
|
IDataObject* obj;
|
|
|
|
};
|
|
|
|
CRuntimeObject(const ConstructionInfo& info)
|
|
|
|
: m_obj(info.obj) {}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Determine if object is fully loaded and constructed
|
|
|
|
* @return true if so
|
|
|
|
*/
|
|
|
|
inline bool isLoaded() const {return m_loaded;}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Increment object's reference count
|
|
|
|
* @return true if already loaded (ready to use) false if load is staged (poll with isLoaded())
|
|
|
|
*
|
|
|
|
* CRuntimeObject instances initially have an internal reference-count of 0.
|
|
|
|
* By calling this method from 0, an asynchronous load operation takes place.
|
|
|
|
* Synchronous loads are discouraged by HECL in order to avoid stalling game
|
|
|
|
* systems. Please poll with isLoaded() to keep things running smoothly!
|
|
|
|
*/
|
|
|
|
bool incRef();
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Decrement object's reference count
|
|
|
|
*
|
|
|
|
* If the internal reference-count reaches 0, the object's unload procedure takes place
|
|
|
|
*/
|
|
|
|
void decRef();
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Runtime data-management interface
|
|
|
|
*
|
|
|
|
* Interface for controlling runtime data-operations like object lookup
|
|
|
|
* and burst load-transactions. The runtime's implementation automatically
|
|
|
|
* constructs CRuntimeObject instances as needed.
|
|
|
|
*/
|
|
|
|
class IRuntime
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual ~IRuntime() {}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Lookup singular object by database ID
|
|
|
|
* @param id database ID of object
|
|
|
|
* @return runtime object
|
|
|
|
*/
|
|
|
|
virtual CRuntimeObject* lookupObjectById(size_t id);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Iterable group view providing a load interface for Dependency Groups
|
|
|
|
*
|
|
|
|
* HECL uses a background thread or other asynchronous loading mechanism to
|
|
|
|
* efficiently load and construct IRuntimeObject instances.
|
|
|
|
*
|
|
|
|
* The iterator interface may be used immediately to access contained objects.
|
|
|
|
*/
|
|
|
|
class IStagedGroup
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
/**
|
|
|
|
* @brief Poll to see if transaction complete
|
|
|
|
* @return true if complete
|
|
|
|
*/
|
|
|
|
virtual bool isDone() const=0;
|
|
|
|
|
|
|
|
virtual std::vector<CRuntimeObject*>::iterator begin() const=0;
|
|
|
|
virtual std::vector<CRuntimeObject*>::iterator end() const=0;
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Begin asynchronously loading a dependency group by id
|
|
|
|
* @param groupId the id of the dependency group within the database
|
|
|
|
* @return Staged group interface scheduled to load ASAP
|
|
|
|
*/
|
|
|
|
virtual IStagedGroup* loadDependencyGroup(int64_t groupId);
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Unload a previously-loaded dependency group or cancel a load in-progress
|
|
|
|
* @param group Staged Group obtained via loadDependencyGroup()
|
|
|
|
*/
|
|
|
|
virtual void unloadDependencyGroup(IStagedGroup* group);
|
|
|
|
};
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Statically-constructed structure registering a FourCC with project
|
|
|
|
* and runtime factories. This is used for constructing key operational subclasses
|
|
|
|
* for cooking/packaging during development and runtime-integrating during gameplay.
|
|
|
|
*/
|
|
|
|
struct RegistryEntry
|
|
|
|
{
|
2015-05-23 21:59:40 +00:00
|
|
|
typedef std::function<bool(const std::string& path)> TPathClaimer;
|
|
|
|
typedef std::function<CProjectObject*(const CProjectObject::ConstructionInfo&)> TProjectFactory;
|
|
|
|
typedef std::function<CRuntimeObject*(const CRuntimeObject::ConstructionInfo&)> TRuntimeFactory;
|
2015-05-21 02:33:05 +00:00
|
|
|
const HECL::FourCC& fcc;
|
|
|
|
#ifndef HECL_STRIP_PROJECT
|
2015-05-23 21:59:40 +00:00
|
|
|
TPathClaimer pathClaimer;
|
|
|
|
TProjectFactory projectFactory;
|
2015-05-21 02:33:05 +00:00
|
|
|
#endif
|
|
|
|
#ifndef HECL_STRIP_RUNTIME
|
2015-05-23 21:59:40 +00:00
|
|
|
TRuntimeFactory runtimeFactory;
|
2015-05-21 02:33:05 +00:00
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
2015-05-23 21:59:40 +00:00
|
|
|
static RegistryEntry::TPathClaimer NULL_PATH_CLAIMER =
|
|
|
|
[](const std::string&) -> bool {return false;};
|
|
|
|
static RegistryEntry::TProjectFactory NULL_PROJECT_FACTORY =
|
|
|
|
[](const HECLDatabase::CProjectObject::ConstructionInfo&)
|
|
|
|
-> HECLDatabase::CProjectObject* {return nullptr;};
|
|
|
|
static RegistryEntry::TRuntimeFactory NULL_RUNTIME_FACTORY =
|
|
|
|
[](const HECLDatabase::CRuntimeObject::ConstructionInfo&)
|
|
|
|
-> HECLDatabase::CRuntimeObject* {return nullptr;};
|
|
|
|
|
2015-05-21 02:33:05 +00:00
|
|
|
#if !defined(HECL_STRIP_PROJECT) && !defined(HECL_STRIP_RUNTIME)
|
|
|
|
|
|
|
|
#define REGISTRY_ENTRY(fourcc, projectClass, runtimeClass) {fourcc, \
|
2015-05-23 21:59:40 +00:00
|
|
|
[](const std::string& path) -> bool {return projectClass::ClaimPath(path);}, \
|
2015-05-21 02:33:05 +00:00
|
|
|
[](const HECLDatabase::CProjectObject::ConstructionInfo& info) -> \
|
|
|
|
HECLDatabase::CProjectObject* {return new projectClass(info);}, \
|
|
|
|
[](const HECLDatabase::CRuntimeObject::ConstructionInfo& info) -> \
|
|
|
|
HECLDatabase::CRuntimeObject* {return new runtimeClass(info);}}
|
|
|
|
|
2015-05-23 21:59:40 +00:00
|
|
|
#define REGISTRY_SENTINEL() \
|
|
|
|
{HECL::FourCC(), NULL_PATH_CLAIMER, \
|
|
|
|
NULL_PROJECT_FACTORY, NULL_RUNTIME_FACTORY}
|
2015-05-21 02:33:05 +00:00
|
|
|
|
|
|
|
#elif !defined(HECL_STRIP_PROJECT)
|
|
|
|
|
|
|
|
#define REGISTRY_ENTRY(fourcc, projectClass, runtimeClass) {fourcc, \
|
2015-05-23 21:59:40 +00:00
|
|
|
[](const std::string& path) -> bool {return projectClass::ClaimPath(path);}, \
|
2015-05-21 02:33:05 +00:00
|
|
|
[](const HECLDatabase::CProjectObject::ConstructionInfo& info) -> \
|
|
|
|
HECLDatabase::CProjectObject* {return new projectClass(info);}}
|
|
|
|
|
2015-05-23 21:59:40 +00:00
|
|
|
#define REGISTRY_SENTINEL() {HECL::FourCC(), NULL_PATH_CLAIMER, NULL_PROJECT_FACTORY}
|
2015-05-21 02:33:05 +00:00
|
|
|
|
|
|
|
#elif !defined(HECL_STRIP_RUNTIME)
|
|
|
|
|
|
|
|
#define REGISTRY_ENTRY(fourcc, projectClass, runtimeClass) {fourcc, \
|
|
|
|
[](const HECLDatabase::CRuntimeObject::ConstructionInfo& info) -> \
|
|
|
|
HECLDatabase::CRuntimeObject* {return new runtimeClass(info);}}
|
|
|
|
|
2015-05-23 21:59:40 +00:00
|
|
|
#define REGISTRY_SENTINEL() {HECL::FourCC(), NULL_RUNTIME_FACTORY}
|
2015-05-21 02:33:05 +00:00
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/**
|
|
|
|
* @brief Statically-constructed table of registered types
|
|
|
|
*
|
|
|
|
* Table is defined in dataspec/dataspec.cpp of HECL's codebase.
|
|
|
|
* Developers are encouraged to modify/extend the default data model as
|
|
|
|
* required by their project.
|
|
|
|
*
|
|
|
|
* The REGISTRY_ENTRY macro is a helper for defining entries.
|
|
|
|
* The REGISTRY_SENTINEL must be inserted at the end of the table.
|
2015-05-19 07:01:18 +00:00
|
|
|
*/
|
2015-05-21 02:33:05 +00:00
|
|
|
extern const RegistryEntry DATASPEC_TYPE_REGISTRY[];
|
2015-05-19 07:01:18 +00:00
|
|
|
|
2015-05-17 04:55:29 +00:00
|
|
|
}
|
|
|
|
|
2015-05-15 22:39:43 +00:00
|
|
|
#endif // HECLDATABASE_HPP
|