metaforce/Runtime/World/CScriptRelay.hpp

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#pragma once
#include <string_view>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CEntity.hpp"
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namespace metaforce {
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class CScriptRelay : public CEntity {
TUniqueId x34_nextRelay = kInvalidUniqueId;
u32 x38_sendCount = 0;
public:
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DEFINE_ENTITY
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CScriptRelay(TUniqueId, std::string_view, const CEntityInfo&, bool);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void Think(float, CStateManager& stateMgr) override;
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void UpdateObjectRef(CStateManager& stateMgr);
};
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} // namespace metaforce