2018-10-07 03:42:33 +00:00
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#pragma once
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2017-04-02 03:03:37 +00:00
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2019-09-22 21:52:05 +00:00
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "Runtime/Graphics/Shaders/CRadarPaintShader.hpp"
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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2017-04-07 05:35:09 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2019-09-22 21:52:05 +00:00
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class CGuiCamera;
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2017-04-02 03:03:37 +00:00
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class CGuiFrame;
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class CGuiWidget;
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2017-04-02 03:03:37 +00:00
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class CStateManager;
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2018-12-08 05:30:43 +00:00
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class CHudRadarInterface {
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struct SRadarPaintDrawParms {
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zeus::CVector3f x0_playerPos;
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zeus::CTransform xc_preTranslate;
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zeus::CTransform x3c_postTranslate;
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float x6c_scopeRadius;
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float x70_scopeScalar;
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float x74_alpha;
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float x78_xyRadius;
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float x7c_zRadius;
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float x80_ZCloseRadius;
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};
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TLockedToken<CTexture> x0_txtrRadarPaint;
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zeus::CTransform xc_radarStuffXf;
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bool x3c_24_visibleGame : 1;
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bool x3c_25_visibleDebug : 1;
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CGuiWidget* x40_BaseWidget_RadarStuff;
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CGuiCamera* x44_camera;
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2020-04-10 01:23:47 +00:00
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CRadarPaintShader m_paintShader;
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std::vector<CRadarPaintShader::Instance> m_paintInsts;
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void DoDrawRadarPaint(const zeus::CVector3f& translate, float radius, const zeus::CColor& color);
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void DrawRadarPaint(const zeus::CVector3f& enemyPos, float radius, float alpha, const SRadarPaintDrawParms& parms);
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2018-12-08 05:30:43 +00:00
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2017-04-02 03:03:37 +00:00
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public:
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2018-12-08 05:30:43 +00:00
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CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateMgr);
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void SetIsVisibleGame(bool v);
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void Update(float dt, const CStateManager& mgr);
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2020-04-10 01:23:47 +00:00
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void Draw(const CStateManager& mgr, float alpha);
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2017-04-02 03:03:37 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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