metaforce/Runtime/Character/CAnimationSet.cpp

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#include "Runtime/Character/CAnimationSet.hpp"
#include "Runtime/Character/CMetaTransFactory.hpp"
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namespace metaforce {
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CAnimationSet::CAnimationSet(CInputStream& in) : x0_tableCount(in.ReadShort()) {
u32 animationCount = in.ReadLong();
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x4_animations.reserve(animationCount);
for (u32 i = 0; i < animationCount; ++i)
x4_animations.emplace_back(in);
u32 transitionCount = in.ReadLong();
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x14_transitions.reserve(transitionCount);
for (u32 i = 0; i < transitionCount; ++i)
x14_transitions.emplace_back(in);
x24_defaultTransition = CMetaTransFactory::CreateMetaTrans(in);
if (x0_tableCount > 1) {
u32 additiveAnimCount = in.ReadLong();
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x28_additiveInfo.reserve(additiveAnimCount);
for (u32 i = 0; i < additiveAnimCount; ++i) {
u32 id = in.ReadLong();
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x28_additiveInfo.emplace_back(id, in);
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}
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x38_defaultAdditiveInfo.read(in);
}
if (x0_tableCount > 2) {
u32 halfTransitionCount = in.ReadLong();
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x40_halfTransitions.reserve(halfTransitionCount);
for (u32 i = 0; i < halfTransitionCount; ++i)
x40_halfTransitions.emplace_back(in);
}
if (x0_tableCount > 3) {
u32 animResourcesCount = in.ReadLong();
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x50_animRes.reserve(animResourcesCount);
for (u32 i = 0; i < animResourcesCount; ++i) {
CAssetId anim = in.Get<CAssetId>();
CAssetId evnt = in.Get<CAssetId>();
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x50_animRes.emplace_back(anim, evnt);
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}
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}
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}
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} // namespace metaforce