metaforce/specter/lib/RootView.cpp

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#include "Specter/RootView.hpp"
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#include "Specter/ViewSystem.hpp"
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namespace Specter
{
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static LogVisor::LogModule Log("Specter::RootView");
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RootView::RootView(ViewSystem& system, boo::IWindow* window)
: View(system, *this), m_window(window), m_events(*this)
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{
window->setCallback(&m_events);
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boo::SWindowRect rect = window->getWindowFrame();
m_renderTex = system.m_factory->newRenderTexture(rect.size[0], rect.size[1], 1);
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commitResources(system);
m_splitView.reset(new SplitView(system, *this, SplitView::Axis::Horizontal));
MultiLineTextView* textView1 = new MultiLineTextView(system, *this, system.m_mainFont);
MultiLineTextView* textView2 = new MultiLineTextView(system, *this, system.m_mainFont);
m_splitView->setContentView(0, std::unique_ptr<MultiLineTextView>(textView1));
m_splitView->setContentView(1, std::unique_ptr<MultiLineTextView>(textView2));
resized(rect, rect);
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textView1->typesetGlyphs("Hello, World!\n\n", Zeus::CColor::skWhite);
textView2->typesetGlyphs("こんにちは世界!\n\n", Zeus::CColor::skWhite);
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Zeus::CColor transBlack(0.f, 0.f, 0.f, 0.5f);
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textView1->setBackground(transBlack);
textView2->setBackground(transBlack);
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setBackground(Zeus::CColor::skGrey);
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}
void RootView::destroyed()
{
m_destroyed = true;
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}
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void RootView::resized(const boo::SWindowRect& root, const boo::SWindowRect&)
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{
boo::SWindowRect old = m_rootRect;
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m_rootRect = root;
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m_rootRect.location[0] = 0;
m_rootRect.location[1] = 0;
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View::resized(m_rootRect, m_rootRect);
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m_splitView->resized(m_rootRect, m_rootRect);
if (old != m_rootRect)
m_resizeRTDirty = true;
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}
void RootView::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods)
{
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m_splitView->mouseDown(coord, button, mods);
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}
void RootView::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mods)
{
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m_splitView->mouseUp(coord, button, mods);
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}
void RootView::mouseMove(const boo::SWindowCoord& coord)
{
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m_splitView->mouseMove(coord);
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}
void RootView::mouseEnter(const boo::SWindowCoord& coord)
{
}
void RootView::mouseLeave(const boo::SWindowCoord& coord)
{
}
void RootView::scroll(const boo::SWindowCoord& coord, const boo::SScrollDelta& scroll)
{
}
void RootView::touchDown(const boo::STouchCoord& coord, uintptr_t tid)
{
}
void RootView::touchUp(const boo::STouchCoord& coord, uintptr_t tid)
{
}
void RootView::touchMove(const boo::STouchCoord& coord, uintptr_t tid)
{
}
void RootView::charKeyDown(unsigned long charCode, boo::EModifierKey mods, bool isRepeat)
{
}
void RootView::charKeyUp(unsigned long charCode, boo::EModifierKey mods)
{
}
void RootView::specialKeyDown(boo::ESpecialKey key, boo::EModifierKey mods, bool isRepeat)
{
}
void RootView::specialKeyUp(boo::ESpecialKey key, boo::EModifierKey mods)
{
}
void RootView::modKeyDown(boo::EModifierKey mod, bool isRepeat)
{
}
void RootView::modKeyUp(boo::EModifierKey mod)
{
}
void RootView::draw(boo::IGraphicsCommandQueue* gfxQ)
{
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if (m_resizeRTDirty)
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{
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gfxQ->resizeRenderTexture(m_renderTex, m_rootRect.size[0], m_rootRect.size[1]);
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m_resizeRTDirty = false;
}
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gfxQ->setRenderTarget(m_renderTex);
gfxQ->setViewport(m_rootRect);
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gfxQ->setScissor(m_rootRect);
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View::draw(gfxQ);
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m_splitView->draw(gfxQ);
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gfxQ->resolveDisplay(m_renderTex);
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}
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void RootView::SplitView::System::init(boo::IGraphicsDataFactory* factory)
{
static const Zeus::RGBA32 tex[3] =
{
{0,0,0,64},
{0,0,0,255},
{255,255,255,64}
};
m_shadingTex = factory->newStaticTexture(3, 1, 1, boo::TextureFormat::RGBA8, tex, 12);
}
RootView::SplitView::SplitView(ViewSystem& system, View& parentView, Axis axis)
: View(system, parentView), m_axis(axis)
{
m_splitBlockBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Uniform, sizeof(VertexBlock), 1);
m_splitVertsBuf = system.m_factory->newDynamicBuffer(boo::BufferUse::Vertex, sizeof(SplitVert), 4);
if (!system.m_viewSystem.m_texVtxFmt)
{
boo::VertexElementDescriptor vdescs[] =
{
{m_splitVertsBuf, nullptr, boo::VertexSemantic::Position4},
{m_splitVertsBuf, nullptr, boo::VertexSemantic::UV4}
};
m_splitVtxFmt = system.m_factory->newVertexFormat(2, vdescs);
boo::IGraphicsBuffer* bufs[] = {m_splitBlockBuf};
boo::ITexture* texs[] = {system.m_splitViewSystem.m_shadingTex};
m_splitShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewSystem.m_texShader,
m_splitVtxFmt, m_splitVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
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}
else
{
boo::IGraphicsBuffer* bufs[] = {m_splitBlockBuf};
boo::ITexture* texs[] = {system.m_splitViewSystem.m_shadingTex};
m_splitShaderBinding = system.m_factory->newShaderDataBinding(system.m_viewSystem.m_texShader,
system.m_viewSystem.m_texVtxFmt,
m_splitVertsBuf, nullptr,
nullptr, 1, bufs, 1, texs);
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}
commitResources(system);
}
void RootView::SplitView::setContentView(int slot, std::unique_ptr<View>&& view)
{
if (slot < 0 || slot > 1)
Log.report(LogVisor::FatalError, "out-of-range slot to RootView::SplitView::setContentView");
m_views[slot] = std::move(view);
updateSize();
}
std::unique_ptr<View> RootView::SplitView::releaseContentView(int slot)
{
if (slot < 0 || slot > 1)
Log.report(LogVisor::FatalError, "out-of-range slot to RootView::SplitView::releaseContentView");
std::unique_ptr<View> ret;
m_views[slot].swap(ret);
updateSize();
return ret;
}
void RootView::SplitView::mouseDown(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
if (button == boo::EMouseButton::Primary)
{
m_dragging = true;
if (m_axis == Axis::Horizontal)
setSlide(coord.pixel[1] / float(subRect().size[1]));
else if (m_axis == Axis::Vertical)
setSlide(coord.pixel[0] / float(subRect().size[0]));
}
}
void RootView::SplitView::mouseUp(const boo::SWindowCoord& coord, boo::EMouseButton button, boo::EModifierKey mod)
{
if (button == boo::EMouseButton::Primary)
m_dragging = false;
}
void RootView::SplitView::mouseMove(const boo::SWindowCoord& coord)
{
if (m_axis == Axis::Horizontal)
{
if (m_dragging)
setSlide(coord.pixel[1] / float(subRect().size[1]));
int slidePx = subRect().size[1] * m_slide;
if (abs(int(coord.pixel[1]) - slidePx) < 4)
root().window()->setCursor(boo::EMouseCursor::VerticalArrow);
else
root().window()->setCursor(boo::EMouseCursor::Pointer);
}
else if (m_axis == Axis::Vertical)
{
if (m_dragging)
setSlide(coord.pixel[0] / float(subRect().size[0]));
int slidePx = subRect().size[0] * m_slide;
if (abs(int(coord.pixel[0]) - slidePx) < 4)
root().window()->setCursor(boo::EMouseCursor::HorizontalArrow);
else
root().window()->setCursor(boo::EMouseCursor::Pointer);
}
}
void RootView::SplitView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
{
View::resized(root, sub);
if (m_axis == Axis::Horizontal)
{
boo::SWindowRect ssub = sub;
ssub.size[1] *= m_slide;
if (m_views[0])
m_views[0]->resized(root, ssub);
ssub.location[1] += ssub.size[1];
ssub.size[1] = sub.size[1] - ssub.size[1];
if (m_views[1])
m_views[1]->resized(root, ssub);
m_splitBlock.setViewRect(root, ssub);
setHorizontalVerts(ssub.size[0]);
}
else if (m_axis == Axis::Vertical)
{
boo::SWindowRect ssub = sub;
ssub.size[0] *= m_slide;
if (m_views[0])
m_views[0]->resized(root, ssub);
ssub.location[0] += ssub.size[0];
ssub.size[0] = sub.size[0] - ssub.size[0];
if (m_views[1])
m_views[1]->resized(root, ssub);
m_splitBlock.setViewRect(root, ssub);
setVerticalVerts(ssub.size[1]);
}
m_splitValidSlots = 0;
}
void RootView::SplitView::draw(boo::IGraphicsCommandQueue* gfxQ)
{
View::draw(gfxQ);
if (m_views[0])
m_views[0]->draw(gfxQ);
if (m_views[1])
m_views[1]->draw(gfxQ);
int pendingSlot = 1 << gfxQ->pendingDynamicSlot();
if ((m_splitValidSlots & pendingSlot) == 0)
{
m_splitBlockBuf->load(&m_splitBlock, sizeof(VertexBlock));
m_splitVertsBuf->load(m_splitVerts, sizeof(SplitVert) * 4);
m_splitValidSlots |= pendingSlot;
}
gfxQ->setShaderDataBinding(m_splitShaderBinding);
gfxQ->draw(0, 4);
}
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}