metaforce/Runtime/Character/CParticleDatabase.hpp

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#ifndef __URDE_CPARTICLEDATABASE_HPP__
#define __URDE_CPARTICLEDATABASE_HPP__
#include "CCharacterInfo.hpp"
#include "CParticleGenInfo.hpp"
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#include "zeus/CFrustum.hpp"
#include <map>
namespace urde
{
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class CPoseAsTransforms;
class CCharLayoutInfo;
class CParticleDatabase
{
std::map<std::string, std::unique_ptr<CParticleGenInfo>> x3c_;
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public:
void CacheParticleDesc(const CCharacterInfo::CParticleResData& desc);
void SetModulationColorAllActiveEffects(const zeus::CColor& color);
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void SuspendAllActiveEffects(CStateManager& stateMgr);
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void StartEffect(const std::string& name, u32 flags, const CParticleData& data, const zeus::CVector3f& scale,
CStateManager& stateMgr, TAreaId aid, u32 unk1);
void Update(float dt, const CPoseAsTransforms& pose, const CCharLayoutInfo& charInfo, const zeus::CTransform& xf,
const zeus::CVector3f& vec, CStateManager& stateMgr);
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void AddToRendererClipped(const zeus::CFrustum& frustum);
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void GetActiveParticleLightIds(std::vector<TUniqueId>&);
void GetActiveParticleLightIdsFromParticleDB(
std::vector<TUniqueId>&,
const std::map<std::string, std::unique_ptr<CParticleGenInfo>, std::less<std::string>>&);
};
}
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#endif // __URDE_CPARTICLEDATABASE_HPP__