metaforce/Runtime/Character/IAnimReader.cpp

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#include "IAnimReader.hpp"
#include "CCharAnimTime.hpp"
namespace urde
{
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SAdvancementResults
IAnimReader::VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const
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{
SAdvancementResults ret;
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ret.x0_remTime = a;
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return ret;
}
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u32 IAnimReader::GetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut,
u32 capacity, u32 iterator, u32 unk) const
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{
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if (time.GreaterThanZero())
return VGetBoolPOIList(time, listOut, capacity, iterator, unk);
return 0;
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}
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u32 IAnimReader::GetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut,
u32 capacity, u32 iterator, u32 unk) const
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{
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if (time.GreaterThanZero())
return VGetInt32POIList(time, listOut, capacity, iterator, unk);
return 0;
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}
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u32 IAnimReader::GetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut,
u32 capacity, u32 iterator, u32 unk) const
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{
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if (time.GreaterThanZero())
return VGetParticlePOIList(time, listOut, capacity, iterator, unk);
return 0;
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}
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u32 IAnimReader::GetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut,
u32 capacity, u32 iterator, u32 unk) const
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{
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if (time.GreaterThanZero())
return VGetSoundPOIList(time, listOut, capacity, iterator, unk);
return 0;
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}
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}