metaforce/Runtime/World/CPlayerCameraBob.hpp

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#pragma once
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#include <cfloat>
#include "RetroTypes.hpp"
#include "zeus/CVector2f.hpp"
#include "zeus/CTransform.hpp"
namespace urde
{
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class CStateManager;
class CPlayerCameraBob
{
public:
enum class ECameraBobType
{
Zero,
One
};
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enum class ECameraBobState
{
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Walk,
Orbit,
InAir,
WalkNoBob,
GunFireNoBob,
TurningNoBob,
FreeLookNoBob,
GrappleNoBob,
Unspecified
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};
static float kCameraBobExtentX;
static float kCameraBobExtentY;
static float kCameraBobPeriod;
static float kOrbitBobScale;
static float kMaxOrbitBobScale;
static float kSlowSpeedPeriodScale;
static float kTargetMagnitudeTrackingRate;
static float kLandingBobSpringConstant;
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static float kLandingBobSpringConstant2;
static float kViewWanderRadius;
static float kViewWanderSpeedMin;
static float kViewWanderSpeedMax;
static float kViewWanderRollVariation;
static float kGunBobMagnitude;
static float kHelmetBobMagnitude;
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static const float kLandingBobDamping;
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static const float kLandingBobDamping2;
static const float kCameraDamping;
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private:
ECameraBobType x0_type;
zeus::CVector2f x4_vec;
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float xc_bobPeriod;
float x10_targetBobMagnitude = 0.f;
float x14_bobMagnitude = 0.f;
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float x18_bobTimeScale = 0.f;
float x1c_bobTime = 0.f;
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ECameraBobState x20_oldState = ECameraBobState::Unspecified;
ECameraBobState x24_curState = ECameraBobState::Unspecified;
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bool x28_applyLandingTrans = false;
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bool x29_hardLand = false;
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zeus::CTransform x2c_cameraBobTransform;
zeus::CVector3f x5c_playerVelocity;
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float x68_playerPeakFallVel = 0.f;
float x6c_landingVelocity = 0.f;
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float x70_landingTranslation = 0.f;
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float x74_camVelocity = 0.f;
float x78_camTranslation = 0.f;
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zeus::CVector3f x7c_wanderPoints[4] = {zeus::CVector3f{0.f, 1.f, 0.f}};
float xb0_wanderPitches[4] = {0.f};
float xc4_wanderTime = 0.f;
float xc8_viewWanderSpeed = kViewWanderSpeedMin;
u32 xcc_wanderIndex = 0;
zeus::CTransform xd0_viewWanderXf;
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float x100_wanderMagnitude = FLT_EPSILON;
float x104_targetWanderMagnitude = 0.f;
public:
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CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float bobPeriod);
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zeus::CTransform GetViewWanderTransform() const;
zeus::CVector3f GetHelmetBobTranslation() const;
zeus::CTransform GetGunBobTransformation() const;
zeus::CTransform GetCameraBobTransformation() const;
void SetPlayerVelocity(const zeus::CVector3f& velocity);
void SetBobMagnitude(float);
void SetBobTimeScale(float);
void ResetCameraBobTime();
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void SetCameraBobTransform(const zeus::CTransform&);
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void SetState(ECameraBobState, CStateManager&);
void InitViewWander(CStateManager&);
void UpdateViewWander(float, CStateManager&);
void Update(float, CStateManager&);
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zeus::CVector3f CalculateRandomViewWanderPosition(CStateManager&);
float CalculateRandomViewWanderPitch(CStateManager&);
void CalculateMovingTranslation(float& x, float& y) const;
float CalculateLandingTranslation() const;
zeus::CTransform CalculateCameraBobTransformation() const;
static void ReadTweaks(CInputStream& in);
};
}