metaforce/Runtime/AutoMapper/CMappableObject.cpp

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#include "CMappableObject.hpp"
#include "GameGlobalObjects.hpp"
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#include "CMapWorldInfo.hpp"
#include "CSimplePool.hpp"
#include "CToken.hpp"
#include "Graphics/CTexture.hpp"
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namespace urde
{
const zeus::CVector3f CMappableObject::skDoorVerts[8] = {};
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static const u32 DoorIndices[] =
{
6, 4, 2, 0,
3, 1, 7, 5,
1, 0, 5, 4,
7, 6, 3, 2,
3, 2, 1, 0,
5, 4, 7, 6
};
CMappableObject::CMappableObject(const void* buf)
{
athena::io::MemoryReader r(buf, 64);
x0_type = EMappableObjectType(r.readUint32Big());
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x4_visibilityMode = EVisMode(r.readUint32Big());
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x8_objId = r.readUint32Big();
xc_ = r.readUint32Big();
x10_transform.read34RowMajor(r);
}
zeus::CTransform CMappableObject::AdjustTransformForType()
{
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const float doorCenterX = g_tweakAutoMapper->GetDoorCenter().x;
const float doorCenterZ = g_tweakAutoMapper->GetDoorCenter().z;
if (x0_type == EMappableObjectType::BigDoor1)
{
zeus::CTransform orientation;
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orientation.origin = {-1.4f*doorCenterX, 0.0f, 0.0f};
orientation.rotateLocalZ(zeus::degToRad(90.0f));
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return (x10_transform * orientation) * zeus::CTransform::Scale(zeus::CVector3f{1.5f});
}
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else if (x0_type == EMappableObjectType::BigDoor2)
{
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zeus::CTransform orientation;
orientation.origin = {0.f, -2.0f * doorCenterZ, -1.4f * doorCenterX};
orientation.rotateLocalZ(zeus::degToRad(-90.f));
return (x10_transform * orientation) * zeus::CTransform::Scale(zeus::CVector3f{1.5f});
}
else if (x0_type == EMappableObjectType::IceDoorCeiling || x0_type == EMappableObjectType::WaveDoorCeiling
|| x0_type == EMappableObjectType::PlasmaDoorCeiling)
{
zeus::CTransform orientation;
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orientation.origin = {-1.65f * doorCenterX, 0.f, -1.5f * doorCenterZ};
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orientation.rotateLocalY(zeus::degToRad(90.f));
return x10_transform * orientation;
}
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else if (x0_type == EMappableObjectType::IceDoorFloor || x0_type == EMappableObjectType::WaveDoorFloor
|| x0_type == EMappableObjectType::PlasmaDoorFloor)
{
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zeus::CTransform orientation;
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orientation.origin = {-1.65f * doorCenterX, 0.f, -1.f * doorCenterZ};
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orientation.rotateLocalY(zeus::degToRad(90.f));
return x10_transform * orientation;
}
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else if ((u32(x0_type) - u32(EMappableObjectType::IceDoorFloor2)) <= u32(EMappableObjectType::ShieldDoor)
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|| x0_type == EMappableObjectType::PlasmaDoorFloor2)
{
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zeus::CTransform orientation;
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orientation.origin = {-0.49f * doorCenterX, 0.f, -1.f * doorCenterZ};
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orientation.rotateLocalY(zeus::degToRad(90.f));
return x10_transform * orientation;
}
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else if (x0_type >= EMappableObjectType::BlueDoor || x0_type <= EMappableObjectType::PlasmaDoorFloor2)
{
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return x10_transform;
}
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return zeus::CTransform::Translate(x10_transform.origin);
}
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std::pair<zeus::CColor, zeus::CColor>
CMappableObject::GetDoorColors(int curAreaId, const CMapWorldInfo& mwInfo, float alpha) const
{
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zeus::CColor color = {1.f, 0.f, 1.f, 1.f};
if (x8_objId.AreaNum() == curAreaId)
{
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if (mwInfo.IsDoorVisited(x8_objId) && x0_type == EMappableObjectType::ShieldDoor)
{
color = g_tweakAutoMapper->GetDoorColor(0);
}
else
{
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int colorIdx = 0;
switch (x0_type)
{
case EMappableObjectType::ShieldDoor:
colorIdx = 1;
break;
case EMappableObjectType::IceDoor:
case EMappableObjectType::IceDoorCeiling:
case EMappableObjectType::IceDoorFloor:
case EMappableObjectType::IceDoorFloor2:
colorIdx = 2;
break;
case EMappableObjectType::WaveDoor:
case EMappableObjectType::WaveDoorCeiling:
case EMappableObjectType::WaveDoorFloor:
case EMappableObjectType::WaveDoorFloor2:
colorIdx = 3;
break;
case EMappableObjectType::PlasmaDoor:
case EMappableObjectType::PlasmaDoorCeiling:
case EMappableObjectType::PlasmaDoorFloor:
case EMappableObjectType::PlasmaDoorFloor2:
colorIdx = 4;
default: break;
}
color = g_tweakAutoMapper->GetDoorColor(colorIdx);
}
}
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else if (mwInfo.IsDoorVisited(x8_objId))
{
color = g_tweakAutoMapper->GetOpenDoorColor();
}
else
{
color = zeus::CColor::skClear;
}
color.a *= alpha;
return {color, zeus::CColor(std::min(1.4f * color.r, 1.f),
std::min(1.4f * color.g, 1.f),
std::min(1.4f * color.b, 1.f),
std::min(1.4f * color.a, 1.f))};
}
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void CMappableObject::PostConstruct(const void *)
{
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x10_transform = AdjustTransformForType();
}
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void CMappableObject::Draw(int curArea, const CMapWorldInfo& mwInfo,
float alpha, bool needsVtxLoad) const
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{
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if (IsDoorType(x0_type))
{
std::pair<zeus::CColor, zeus::CColor> colors = GetDoorColors(curArea, mwInfo, alpha);
for (int s=0 ; s<6 ; ++s)
{
DoorSurface& ds = const_cast<DoorSurface&>(*m_doorSurface);
ds.m_surface.draw(colors.first, s * 4, 4);
CLineRenderer& line = ds.m_outline;
const u32* baseIdx = &DoorIndices[s * 4];
line.Reset();
line.AddVertex(skDoorVerts[baseIdx[0]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[1]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[3]], colors.second, 1.f);
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line.AddVertex(skDoorVerts[baseIdx[2]], colors.second, 1.f);
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line.Render();
}
}
else
{
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CAssetId iconRes;
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zeus::CColor iconColor = zeus::CColor::skWhite;
switch (x0_type)
{
case EMappableObjectType::DownArrowYellow:
iconRes = g_tweakPlayerRes->x10_minesBreakFirstTopIcon;
iconColor = zeus::CColor{1.f, 1.f, 0.588f, 1.f};
break;
case EMappableObjectType::UpArrowYellow:
iconRes = g_tweakPlayerRes->x14_minesBreakFirstBottomIcon;
iconColor = zeus::CColor{1.f, 1.f, 0.588f, 1.f};
break;
case EMappableObjectType::DownArrowGreen:
iconRes = g_tweakPlayerRes->x10_minesBreakFirstTopIcon;
iconColor = zeus::CColor{0.392f, 1.f, 0.588f, 1.f};
break;
case EMappableObjectType::UpArrowGreen:
iconRes = g_tweakPlayerRes->x14_minesBreakFirstBottomIcon;
iconColor = zeus::CColor{0.392f, 1.f, 0.588f, 1.f};
break;
case EMappableObjectType::DownArrowRed:
iconRes = g_tweakPlayerRes->x10_minesBreakFirstTopIcon;
iconColor = zeus::CColor{1.f, 0.392f, 0.588f, 1.f};
break;
case EMappableObjectType::UpArrowRed:
iconRes = g_tweakPlayerRes->x14_minesBreakFirstBottomIcon;
iconColor = zeus::CColor{1.f, 0.392f, 0.588f, 1.f};
break;
case EMappableObjectType::SaveStation:
iconRes = g_tweakPlayerRes->x4_saveStationIcon;
break;
case EMappableObjectType::MissileStation:
iconRes = g_tweakPlayerRes->x8_missileStationIcon;
break;
default:
iconRes = g_tweakPlayerRes->xc_elevatorIcon;
break;
}
iconColor.a *= alpha;
TLockedToken<CTexture> tex = g_SimplePool->GetObj(SObjectTag{FOURCC('TXTR'), iconRes});
if (!m_texQuadFilter || m_texQuadFilter->GetTex().GetObj() != tex.GetObj())
const_cast<CMappableObject*>(this)->m_texQuadFilter.emplace(EFilterType::Add, tex);
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CTexturedQuadFilter::Vert verts[4] =
{
{{-2.6f, 0.f, 2.6f}, {0.f, 1.f}},
{{-2.6f, 0.f, -2.6f}, {0.f, 0.f}},
{{2.6f, 0.f, 2.6f}, {1.f, 1.f}},
{{2.6f, 0.f, -2.6f}, {1.f, 0.f}}
};
const_cast<CMappableObject*>(this)->m_texQuadFilter->drawVerts(iconColor, verts);
}
}
void CMappableObject::DrawDoorSurface(int curArea, const CMapWorldInfo& mwInfo,
float alpha, int surfIdx, bool needsVtxLoad) const
{
std::pair<zeus::CColor, zeus::CColor> colors = GetDoorColors(curArea, mwInfo, alpha);
DoorSurface& ds = const_cast<DoorSurface&>(*m_doorSurface);
ds.m_surface.draw(colors.first, surfIdx * 4, 4);
CLineRenderer& line = ds.m_outline;
const u32* baseIdx = &DoorIndices[surfIdx * 4];
line.Reset();
line.AddVertex(skDoorVerts[baseIdx[0]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[1]], colors.second, 1.f);
line.AddVertex(skDoorVerts[baseIdx[3]], colors.second, 1.f);
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line.AddVertex(skDoorVerts[baseIdx[2]], colors.second, 1.f);
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line.Render();
}
zeus::CVector3f CMappableObject::BuildSurfaceCenterPoint(int surfIdx) const
{
const zeus::CVector3f& doorCenter = g_tweakAutoMapper->GetDoorCenter();
switch (surfIdx)
{
case 0:
return x10_transform * zeus::CVector3f::skZero;
case 1:
return x10_transform * zeus::CVector3f{0.f, 0.f, 2.f * doorCenter.x};
case 2:
return x10_transform * zeus::CVector3f{0.f, -doorCenter.y, 0.f};
case 3:
return x10_transform * zeus::CVector3f{0.f, doorCenter.y, 0.f};
case 4:
return x10_transform * zeus::CVector3f{-doorCenter.x, 0.f, 0.f};
case 5:
return x10_transform * zeus::CVector3f{doorCenter.x, 0.f, 0.f};
default: break;
}
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return {};
}
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bool CMappableObject::IsVisibleToAutoMapper(bool worldVis, const CMapWorldInfo& mwInfo) const
{
bool areaVis = mwInfo.IsAreaVisible(x8_objId.AreaNum());
switch (x4_visibilityMode)
{
case EVisMode::Always:
default:
return true;
case EVisMode::MapStationOrVisit:
case EVisMode::MapStationOrVisit2:
return worldVis || areaVis;
case EVisMode::Visit:
if (IsDoorType(x0_type))
return mwInfo.IsDoorVisited(x8_objId);
return areaVis;
case EVisMode::Never:
return false;
}
}
boo::ObjToken<boo::IGraphicsBufferS> CMappableObject::g_doorVbo;
boo::ObjToken<boo::IGraphicsBufferS> CMappableObject::g_doorIbo;
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void CMappableObject::ReadAutoMapperTweaks(const ITweakAutoMapper& tweaks)
{
const zeus::CVector3f& center = tweaks.GetDoorCenter();
zeus::CVector3f* doorVerts = const_cast<zeus::CVector3f*>(&CMappableObject::skDoorVerts[0]);
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/* Wrap door verts around -Z to build surface */
doorVerts[0].assign( -center.z, -center.y, 0.f);
doorVerts[1].assign( -center.z, -center.y, 2.f * center.x);
doorVerts[2].assign( -center.z, center.y, 0.f);
doorVerts[3].assign( -center.z, center.y, 2.f * center.x);
doorVerts[4].assign(.2f * -center.z, -center.y, 0.f);
doorVerts[5].assign(.2f * -center.z, -center.y, 2.f * center.x);
doorVerts[6].assign(.2f * -center.z, center.y, 0.f);
doorVerts[7].assign(.2f * -center.z, center.y, 2.f * center.x);
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CGraphics::CommitResources([](boo::IGraphicsDataFactory::Context& ctx)
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{
g_doorVbo = ctx.newStaticBuffer(boo::BufferUse::Vertex, skDoorVerts, 16, 8);
g_doorIbo = ctx.newStaticBuffer(boo::BufferUse::Index, DoorIndices, 4, 24);
return true;
} BooTrace);
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}
void CMappableObject::Shutdown()
{
g_doorVbo.reset();
g_doorIbo.reset();
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}
}